GUI编程之AWT

介绍
  1. 包含了很多类和接口

  2. 元素:窗口、按钮、文本框

  3. java.awt

在这里插入图片描述

Frame

就是一个窗口

实现
package com.yeyue.lesson01;

import java.awt.*;

public class TestFrame2 {
    public static void main(String[] args) {

        //展示多个窗口
        MyFrame myFrame = new MyFrame(100,100,200,200,Color.blue);
        MyFrame myFrame2 = new MyFrame(300,100,200,200,Color.yellow);
        MyFrame myFrame3 = new MyFrame(100,300,200,200,Color.red);
        MyFrame myFrame4 = new MyFrame(300,300,200,200,Color.MAGENTA);

    }
}

class MyFrame extends Frame{
    static int id = 0; //可能需要多个窗口,我们需要一个计数器

    public MyFrame (int x,int y,int w,int h,Color color){
        super("Myframe" + (++id));
        setBackground(color);
        setBounds(x,y,w,h);
        setVisible(true);
    }
}

结果展示

在这里插入图片描述

面板Panel

无法单独显示,必须添加到某个容器中

实现
package com.yeyue.lesson01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

//Panel 可以砍成是一个空间,但是不能单独存在
public class TestPanel {
    public static void main(String[] args) {
        Frame frame = new Frame();
        //布局的概念
        Panel panel = new Panel();

        //设置布局
        frame.setLayout(null);

        //坐标
        frame.setBounds(300,300,500,500);
        frame.setBackground(new Color(40,161,35));

        //Panel 设置坐标,相当于frame
        panel.setBounds(50,50,400,400);
        panel.setBackground(new Color(159, 159, 186));

        //frame.add(Panel)
        frame.add(panel);

        frame.setVisible(true);

        //监听事件,监听窗口关闭事件 system.exit(0)
        //适配器模式
        frame.addWindowListener(new WindowAdapter() {
            //窗口点击关闭的时候需要做的事情
            @Override
            public void windowClosing(WindowEvent e) {
                //结束程序
                System.exit(0);

            }
        });

    }
}
结果展示

在这里插入图片描述

布局管理器
流式布局Flow
实现
package com.yeyue.lesson01;

import java.awt.*;

public class TestFlowLayout {
    public static void main(String[] args) {
        Frame frame = new Frame();

        //组件按钮
        Button button1 = new Button("button1");
        Button button2 = new Button("button2");
        Button button3 = new Button("button3");

        //设置为流式布局
        //frame.setLayout(new FlowLayout());
        //frame.setLayout(new FlowLayout(FlowLayout.LEFT));
        frame.setLayout(new FlowLayout(FlowLayout.RIGHT));


        frame.setSize(200,200);

        //把按钮加上去
        frame.add(button1);
        frame.add(button2);
        frame.add(button3);

        frame.setVisible(true);
    }
}
结果展示

在这里插入图片描述

东西南北中Border
实现
package com.yeyue.lesson01;

import java.awt.*;

public class TestBorderLayout {
    public static void main(String[] args) {
        Frame frame = new Frame("TestBorderLayout");

        //组件按钮
        Button east = new Button("East");
        Button west = new Button("West");
        Button south = new Button("South");
        Button north = new Button("North");
        Button center = new Button("Center");

        frame.add(east,BorderLayout.EAST);
        frame.add(west,BorderLayout.WEST);
        frame.add(south,BorderLayout.SOUTH);
        frame.add(north,BorderLayout.NORTH);
        frame.add(center,BorderLayout.CENTER);

        frame.setSize(200,200);

        frame.setVisible(true);
    }
}
结果展示

在这里插入图片描述

表格布局Grid
实现
package com.yeyue.lesson01;

import java.awt.*;

public class TestGridLayout {
    public static void main(String[] args) {
        Frame frame = new Frame("TestBorderLayout");

        //组件按钮
        Button bth1 = new Button("bth1");
        Button bth2 = new Button("bth2");
        Button bth3 = new Button("bth3");
        Button bth4 = new Button("bth4");
        Button bth5 = new Button("bth5");
        Button bth6 = new Button("bth6");

        frame.setLayout(new GridLayout(3,2));

        frame.add(bth1);
        frame.add(bth2);
        frame.add(bth3);
        frame.add(bth4);
        frame.add(bth5);
        frame.add(bth6);

        frame.pack(); //java 函数
        frame.setSize(200,200);

        frame.setVisible(true);
    }
}
结果展示

在这里插入图片描述

布局管理器综合练习

在这里插入图片描述

先分析过程,然后写代码逐步实现

实现
package com.yeyue.lesson01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class Test {
    public static void main(String[] args) {
        Frame frame = new Frame();

        frame.setSize(400,300);
        frame.setLocation(300,400);
        frame.setBackground(Color.black);
        frame.setVisible(true);
        frame.setLayout(new GridLayout(2,1));

        Panel p1 = new Panel(new BorderLayout());
        Panel p2 = new Panel(new GridLayout(2,1));
        Panel p3 = new Panel(new BorderLayout());
        Panel p4 = new Panel(new GridLayout(2,2));

        p1.add(new Button("East-1"),BorderLayout.EAST);
        p1.add(new Button("West-1"),BorderLayout.WEST);
        p2.add(new Button("p2-btn-1"));
        p2.add(new Button("p2-btn-2"));
        p1.add(p2,BorderLayout.CENTER);

        p3.add(new Button("East-2"),BorderLayout.EAST);
        p3.add(new Button("West-2"),BorderLayout.WEST);
        for (int i = 0; i < 4; i++) {
            p4.add(new Button("for-" + i));
        }
        p3.add(p4,BorderLayout.CENTER);

        frame.add(p1);
        frame.add(p3);


        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });

    }
}
结果展示

在这里插入图片描述

事件监听
实例
package com.yeyue.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionEvent {
    public static void main(String[] args) {
        //按下按钮 ,触发一些事件
        Frame frame = new Frame();
        Button button = new Button();

        //因为,addActionListener() 需要一个ActionListener,所以我们构建一个ActionListener
        MyActionListener myActionListener = new MyActionListener();
        button.addActionListener(myActionListener);

        frame.add(button,BorderLayout.CENTER);
        frame.pack();
        frame.setVisible(true);

        windowsClose(frame);


    }
    public static void windowsClose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

//事件监听
class MyActionListener implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("aaa");
    }
}
多个按钮共享一个事件
package com.yeyue.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionEvent2 {
    public static void main(String[] args) {
        //两个按钮,实现同一个监听
        //开始 结束
        Frame frame = new Frame("开始-停止");

        Button button1 = new Button("start");
        Button button2 = new Button("stop");

        //可以显示的定义触发会返回的命令,如果不显示定义,则会走默认值
        //可以多个按钮只写一个监听类
        button1.setActionCommand("button1-start");
        button2.setActionCommand("button2-stop");

        MyMonitor myMonitor = new MyMonitor();

        button1.addActionListener(myMonitor);
        button2.addActionListener(myMonitor);

        frame.add(button1,BorderLayout.NORTH);
        frame.add(button2,BorderLayout.SOUTH);

        frame.pack();
        frame.setVisible(true);

        windowsClose(frame);
    }
    public static void windowsClose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

class MyMonitor implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent e) {
        //
        System.out.println("按钮被点击了:msg=> " + e.getActionCommand());

    }
}
输入框TextField
package com.yeyue.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestText {
    public static void main(String[] args) {
        //启动
        new MyFrame();
    }
}

class MyFrame extends Frame{
    public MyFrame(){
        TextField textField = new TextField();
        add(textField);

        //监听这个文本框输入的文字
        MyActionListener2 myActionListener2 = new MyActionListener2();
        //按下 enter 就会触发这个输入框的事件
        textField.addActionListener(myActionListener2);

        //设置替换编码
        textField.setEchoChar('*');

        setVisible(true);
        pack();


    }

}

class MyActionListener2 implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent e) {
        TextField field = (TextField) e.getSource(); //获取一些资源,返回的一个对象
        System.out.println(field.getText()); //获取文本框中输入的文本
        field.setText(""); //null ""
    }
}
简易计算器,组合+内部类

oop原则:组合大于继承

在这里插入图片描述

package com.yeyue.lesson02;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//简易计算器
public class TestCacu {
    public static void main(String[] args) {
        new Calculator();
    }
}

//计算器类
class Calculator extends Frame{
    public Calculator(){
        //三个文本框
        TextField num1 = new TextField(10);//字符数
        TextField num2 = new TextField(10);//字符数
        TextField num3 = new TextField(20);//字符数

        //一个按钮
        Button button = new Button("=");
        button.addActionListener(new MyCalculatorListener(num1,num2,num3));

        //一个标签
        Label label = new Label("+");

        //布局
        setLayout(new FlowLayout());

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);
    }
}

//监听器类
class MyCalculatorListener implements ActionListener {
    //获取三个变量
    private TextField num1,num2,num3;

    public MyCalculatorListener(TextField num1,TextField num2,TextField num3){
        this.num1 = num1;
        this.num2 = num2;
        this.num3 = num3;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //1. 获得加数和被加数
        int n1 = Integer.parseInt(num1.getText());
        int n2 = Integer.parseInt(num2.getText());

        //2. 将这个这个值 + 法 运算后,放到第三个框
        num3.setText("" + (n1+n2));

        //3. 清除前两个框
        num1.setText("");
        num2.setText("");

    }
}
完全改造为面向对象写法
package com.yeyue.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//简易计算器
public class TestCacu {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}

//计算器类
class Calculator extends Frame {

    //属性
    TextField num1, num2, num3;

    //方法
    public void loadFrame(){

        num1 = new TextField(10);//字符数
        num2 = new TextField(10);//字符数
        num3 = new TextField(20);//字符数
        Label label = new Label("+");
        Button button = new Button("=");

        button.addActionListener(new MyCalculatorListener(this));

        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);
    }
}

//监听器类
class MyCalculatorListener implements ActionListener {
    //获取计算器这个对象,在一个类中组合另一个类
    Calculator calculator = null;

    public MyCalculatorListener(Calculator calculator){
        this.calculator = calculator;
    }

    @Override
    public void actionPerformed(ActionEvent e) {

        int n1 = Integer.parseInt(calculator.num1.getText());
        int n2 = Integer.parseInt(calculator.num2.getText());

        calculator.num3.setText(""+(n1+n2));
        calculator.num1.setText("");
        calculator.num2.setText("");

    }
}
内部类
  • 更好的包装
package com.yeyue.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//简易计算器
public class TestCacu {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}

//计算器类
class Calculator extends Frame {

    //属性
    TextField num1, num2, num3;

    //方法
    public void loadFrame() {

        num1 = new TextField(10);//字符数
        num2 = new TextField(10);//字符数
        num3 = new TextField(20);//字符数
        Label label = new Label("+");
        Button button = new Button("=");

        button.addActionListener(new MyCalculatorListener());

        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);
    }

    //监听器类
    //内部类最大的好处就是可以畅通无阻的访问外部的属性和方法
    private class MyCalculatorListener implements ActionListener {
        //获取计算器这个对象,在一个类中组合另一个类
        Calculator calculator = null;

        @Override
        public void actionPerformed(ActionEvent e) {

            int n1 = Integer.parseInt(num1.getText());
            int n2 = Integer.parseInt(num2.getText());

            num3.setText("" + (n1 + n2));
            num1.setText("");
            num2.setText("");

        }
    }
}
画笔
package com.yeyue.lesson03;

import java.awt.*;

public class TestPaint {
    public static void main(String[] args) {
        new MyPaint().loadFrame();
    }
}

class MyPaint extends Frame{

    public void loadFrame(){
        setBounds(200,200,600,500);
        setVisible(true);
    }

    @Override
    public void paint(Graphics g) {
        //画笔,需要有颜色,可以画画
        g.setColor(Color.red);
        g.drawOval(100,100,100,100);
        g.fillOval(200,200,100,100);  //实心的圆

        g.setColor(Color.GREEN);
        g.drawRect(150,200,200,200);
        g.fillRect(300,10,200,200);

        //养成习惯,画笔用完,将他还原到最初的颜色
    }
}
鼠标监听

目的:实现鼠标画画

package com.yeyue.lesson03;

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;

public class TestMouseListener {
    public static void main(String[] args) {
        new MyFrame("画图");
    }
}

class MyFrame extends Frame{
    //需要监听鼠标当前的位置,需要集合来存储这个点
    ArrayList points;

    public MyFrame(String title){
        super(title);
        setBounds(200,200,400,400);

        //存鼠标的点
        points = new ArrayList<>();

        //鼠标监听器,正对这个窗口
        this.addMouseListener(new MyMouseListener());

        setVisible(true);
    }

    @Override
    public void paint(Graphics g) {
        //画画 监听鼠标的事件
        Iterator iterator = points.iterator();
        while (iterator.hasNext()){
            Point point = (Point) iterator.next();
            g.setColor(Color.blue);
            g.fillOval(point.x,point.y,10,10);
        }

    }

    //添加一个点到界面上
    public void addPaint(Point point){
        points.add(point);
    }

    //适配模式
    private class MyMouseListener extends MouseAdapter{
        @Override
        public void mousePressed(MouseEvent e) {
            MyFrame frame = (MyFrame) e.getSource();
            //这个我们点击的时候就会在界面上产生一个点
            //这个点就是鼠标的点
            frame.addPaint(new Point(e.getX(),e.getY())); ;

            //每次点击鼠标都要重新画一遍
            frame.repaint(); //刷新
        }
    }
}
窗口监听
package com.yeyue.lesson03;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestWindow {
    public static void main(String[] args) {
        new WindowFrame();
    }
}

class WindowFrame extends Frame{
    public WindowFrame(){
        setBackground(Color.blue);
        setBounds(100,100,200,200);
        setVisible(true);
        //addWindowListener(new MyWindowListener());
        this.addWindowListener(
                new WindowAdapter() {
                    //关闭窗口
                    @Override
                    public void windowClosing(WindowEvent e) {
                        System.out.println("windowClosing");
                        System.exit(0);
                    }

                    //激活窗口
                    @Override
                    public void windowActivated(WindowEvent e) {
                        WindowFrame source = (WindowFrame) e.getSource();
                        source.setTitle("被激活了");
                        System.out.println("windowActivated");
                    }

                }
        );

    }
}
键盘监听
package com.yeyue.lesson03;

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

public class TestKeyListener {
    public static void main(String[] args) {
        new KeyFrame();
    }
}

class KeyFrame extends Frame{
    public KeyFrame(){
        setBounds(1,2,300,400);
        setVisible(true);

        this.addKeyListener(new KeyAdapter(){
            //键盘按下
            @Override
            public void keyPressed(KeyEvent e) {
                //获得键盘下的键是哪个,当前的码
                int keyCode = e.getKeyCode(); //不需要记录这个值,直接使用静态属性
                System.out.println(keyCode);
                if(keyCode == KeyEvent.VK_UP){
                    System.out.println("你按下了上键");
                }
                //根据按下不同操作,产生不同的结果
            }
        });
    }
}
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