这是用 EasyX 制作图形界面游戏的第三次试验。效果不错。
程序
//This is a simple 2048 game.
#include <iostream>
#include <vector>
#include <Windows.h>
#include <string>
#include <random>
#include <ctime>
#include <conio.h>
#include <graphics.h>
using namespace std;
unsigned long score = 0;
int stop = 0;
string s0 = " ";
string s2 = " 2 ";
string s4 = " 4 ";
string s8 = " 8 ";
string s16 = " 16 ";
string s32 = " 32 ";
string s64 = " 64 ";
string s128 = "128 ";
string s256 = "256 ";
string s512 = "512 ";
string s1024 = "1024";
string s2048 = "2048";
string s4096 = "4096";
string s8192 = "8192";
IMAGE i0, i2, i4, i8, i16, i32, i64, i128, i256, i512, i1024, i2048, i4096, i8192, imageOver;
vector<vector<string>> p = { {s0, s0, s0, s0}, {s0, s2, s0, s0}, {s0, s0, s0, s0}, {s0, s0, s0, s0} };
int equal_int(string str)
{
if (str == s2) return 4;
else if (str == s4) return 8;
else if (str == s8) return 16;
else if (str == s16) return 32;
else if (str == s32) return 64;
else if (str == s64) return 128;
else if (str == s128) return 256;
else if (str == s256) return 512;
else if (str == s512) return 1024;
else if (str == s1024) return 2048;
else if (str == s2048) return 4096;
else if (str == s4096) return 8192;
else return 0;
}
string equal_str(string str)
{
int num = equal_int(str);
switch (num)
{
case 4: return s4;
case 8: return s8;
case 16: return s16;
case 32: return s32;
case 64: return s64;
case 128: return s128;
case 256: return s256;
case 512: return s512;
case 1024: return s1024;
case 2048: return s2048;
case 4096: return s4096;
case 8192: return s8192;
}
}
void change(int n)
{
switch (n)
{
case 3: // left
for (int i = 0; i != 4; i++)
{
if (p[i][0] == s0)
{
p[i][0] = p[i][1];
p[i][1] = p[i][2];
p[i][2] = p[i][3];
p[i][3] = s0;
}
if (p[i][0] == s0)
{
p[i][0] = p[i][1];
p[i][1] = p[i][2];
p[i][2] = s0;
}
if (p[i][0] == s0)
{
p[i][0] = p[i][1];
p[i][1] = s0;
}
if (p[i][1] == s0)
{
p[i][1] = p[i][2];
p[i][2] = p[i][3];
p[i][3] = s0;
}
if (p[i][1] == s0)
{
p[i][1] = p[i][2];
p[i][2] = s0;
}
if (p[i][2] == s0)
{
p[i][2] = p[i][3];
p[i][3] = s0;
}
}
for (int i = 0; i != 4; i++)
{
if (p[i][0] == p[i][1] && p[i][0] != s0)
{
score += equal_int(p[i][0]);
p[i][0] = equal_str(p[i][0]);
p[i][1] = p[i][2];
p[i][2] = p[i][3];
p[i][3] = s0;
if (p[i][1] == p[i][2] && p[i][1] != s0)
{
score += equal_int(p[i][1]);
p[i][1] = equal_str(p[i][1]);
p[i][2] = p[i][3];
}
}
else if (p[i][1] == p[i][2] && p[i][1] != s0)
{
score += equal_int(p[i][1]);
p[i][1] = equal_str(p[i][1]);
p[i][2] = p[i][3];
p[i][3] = s0;
}
else if (p[i][2] == p[i][3] && p[i][2] != s0)
{
score += equal_int(p[i][2]);
p[i][2] = equal_str(p[i][2]);
p[i][3] = s0;
}
}
break;
case 4: // right
for (int i = 0; i != 4; i++)
{
if (p[i][3] == s0)
{
p[i][3] = p[i][2];
p[i][2] = p[i][1];
p[i][1] = p[i][0];
p[i][0] = s0;
}
if (p[i][3] == s0)
{
p[i][3] = p[i][2];
p[i][2] = p[i][1];
p[i][1] = s0;
}
if (p[i][3] == s0)
{
p[i][3] = p[i][2];
p[i][2] = s0;
}
if (p[i][2] == s0)
{
p[i][2] = p[i][1];
p[i][1] = p[i][0];
p[i][0] = s0;
}
if (p[i][2] == s0)
{
p[i][2] = p[i][1];
p[i][1] = s0;
}
if (p[i][1] == s0)
{
p[i][1] = p[i][0];
p[i][0] = s0;
}
}
for (int i = 0; i != 4; i++)
{
if (p[i][3] == p[i][2] && p[i][3] != s0)
{
score += equal_int(p[i][3]);
p[i][3] = equal_str(p[i][3]);
p[i][2] = p[i][1];
p[i][1] = p[i][0];
p[i][0] = s0;
if (p[i][2] == p[i][1] && p[i][2] != s0)
{
score += equal_int(p[i][2]);
p[i][2] = equal_str(p[i][2]);
p[i][1] = p[i][0];
}
}
else if (p[i][2] == p[i][1] && p[i][2] != s0)
{
score += equal_int(p[i][2]);
p[i][2] = equal_str(p[i][2]);
p[i][1] = p[i][0];
p[i][0] = s0;
}
else if (p[i][1] == p[i][0] && p[i][1] != s0)
{
score += equal_int(p[i][1]);
p[i][1] = equal_str(p[i][1]);
p[i][0] = s0;
}
}
break;
case 1: // up
for (int i = 0; i != 4; i++)
{
if (p[0][i] == s0)
{
p[0][i] = p[1][i];
p[1][i] = p[2][i];
p[2][i] = p[3][i];
p[3][i] = s0;
}
if (p[0][i] == s0)
{
p[0][i] = p[1][i];
p[1][i] = p[2][i];
p[2][i] = s0;
}
if (p[0][i] == s0)
{
p[0][i] = p[1][i];
p[1][i] = s0;
}
if (p[1][i] == s0)
{
p[1][i] = p[2][i];
p[2][i] = p[3][i];
p[3][i] = s0;
}
if (p[1][i] == s0)
{
p[1][i] = p[2][i];
p[2][i] = s0;
}
if (p[2][i] == s0)
{
p[2][i] = p[3][i];
p[3][i] = s0;
}
}
for (int i = 0; i != 4; i++)
{
if (p[0][i] == p[1][i] && p[0][i] != s0)
{
score += equal_int(p[0][i]);
p[0][i] = equal_str(p[0][i]);
p[1][i] = p[2][i];
p[2][i] = p[3][i];
p[3][i] = s0;
if (p[1][i] == p[2][i] && p[1][i] != s0)
{
score += equal_int(p[1][i]);
p[1][i] = equal_str(p[1][i]);
p[2][i] = p[3][i];
}
}
else if (p[1][i] == p[2][i] && p[1][i] != s0)
{
score += equal_int(p[1][i]);
p[1][i] = equal_str(p[1][i]);
p[2][i] = p[3][i];
p[3][i] = s0;
}
else if (p[2][i] == p[3][i] && p[2][i] != s0)
{
score += equal_int(p[2][i]);
p[2][i] = equal_str(p[2][i]);
p[3][i] = s0;
}
}
break;
case 2: // down
for (int i = 0; i != 4; i++)
{
if (p[3][i] == s0)
{
p[3][i] = p[2][i];
p[2][i] = p[1][i];
p[1][i] = p[0][i];
p[0][i] = s0;
}
if (p[3][i] == s0)
{
p[3][i] = p[2][i];
p[2][i] = p[1][i];
p[1][i] = s0;
}
if (p[3][i] == s0)
{
p[3][i] = p[2][i];
p[2][i] = s0;
}
if (p[2][i] == s0)
{
p[2][i] = p[1][i];
p[1][i] = p[0][i];
p[0][i] = s0;
}
if (p[2][i] == s0)
{
p[2][i] = p[1][i];
p[1][i] = s0;
}
if (p[1][i] == s0)
{
p[1][i] = p[0][i];
p[0][i] = s0;
}
}
for (int i = 0; i != 4; i++)
{
if (p[3][i] == p[2][i] && p[3][i] != s0)
{
score += equal_int(p[3][i]);
p[3][i] = equal_str(p[3][i]);
p[2][i] = p[1][i];
p[1][i] = p[0][i];
p[0][i] = s0;
if (p[2][i] == p[1][i] && p[2][i] != s0)
{
score += equal_int(p[2][i]);
p[2][i] = equal_str(p[2][i]);
p[1][i] = p[0][i];
}
}
else if (p[2][i] == p[1][i] && p[2][i] != s0)
{
score += equal_int(p[2][i]);
p[2][i] = equal_str(p[2][i]);
p[1][i] = p[0][i];
p[0][i] = s0;
}
else if (p[1][i] == p[0][i] && p[1][i] != s0)
{
score += equal_int(p[1][i]);
p[1][i] = equal_str(p[1][i]);
p[0][i] = s0;
}
}
break;
default:
break;
}
}
void input()
{
char c1 = _getch();
char c2 = _getch();
switch (c2)
{
case 72: // up
change(1);
break;
case 80: // down
change(2);
break;
case 75: // left
change(3);
break;
case 77: // right
change(4);
break;
default:
break;
}
}
void random_n(vector<vector<string>> q, unsigned n)
{
unsigned x, y;
vector<unsigned> xx, yy;
char c = 'A';
for (int i = 0; i != 4; i++)
{
for (int j = 0; j != 4; j++)
if (q[i][j] == s0)
{
q[i][j] = "";
(q[i][j]).push_back(c);
xx.push_back(i);
yy.push_back(j);
++c; // move to next character
}
}
if (c == 'A') stop = 1; // indicate the end of the game
else
{
srand((unsigned)time(NULL));
int ran = rand() % (c - 'A'); // generate a random number
string random_number = (n % 7 == 6) ? s4 : s2;
p[xx[ran]][yy[ran]] = random_number;
}
}
void init()
{
initgraph(1200, 800);
loadimage(0, _T("Welcome.jpg"), 1200, 800);
Sleep(3000);
loadimage(0, _T("Instruction.jpg"), 1200, 800);
Sleep(3000);
loadimage(0, _T("Board.jpg"), 1200, 800);
}
void print1(size_t i, size_t j)
{
if (p[i][j] == s0)
{
loadimage(&i0, _T("0.jpg"), 150, 150);
putimage(50 + 155 * j, 130 + 155 * i, &i0);
}
else if (p[i][j] == s2)
{
loadimage(&i2, _T("2.jpg"), 150, 150);
putimage(50 + 155 * j, 130 + 155 * i, &i2);
}
else if (p[i][j] == s4)
{
loadimage(&i4, _T("4.jpg"), 150, 150);
putimage(50 + 155 * j, 130 + 155 * i, &i4);
}
else if (p[i][j] == s8)
{
loadimage(&i8, _T("8.jpg"), 150, 150);
putimage(50 + 155 * j, 130 + 155 * i, &i8);
}
else if (p[i][j] == s16)
{
loadimage(&i16, _T("16.jpg"), 150, 150);
putimage(50 + 155 * j, 130 + 155 * i, &i16);
}
else if (p[i][j] == s32)
{
loadimage(&i32, _T("32.jpg"), 150, 150);
putimage(50 + 155 * j, 130 + 155 * i, &i32);
}
else if (p[i][j] == s64)
{
loadimage(&i64, _T("64.jpg"), 150, 150);
putimage(50 + 155 * j, 130 + 155 * i, &i64);
}
else if (p[i][j] == s128)
{
loadimage(&i128, _T("128.jpg"), 150, 150);
putimage(50 + 155 * j, 130 + 155 * i, &i128);
}
else if (p[i][j] == s256)
{
loadimage(&i256, _T("256.jpg"), 150, 150);
putimage(50 + 155 * j, 130 + 155 * i, &i256);
}
else if (p[i][j] == s512)
{
loadimage(&i512, _T("512.jpg"), 150, 150);
putimage(50 + 155 * j, 130 + 155 * i, &i512);
}
else if (p[i][j] == s1024)
{
loadimage(&i1024, _T("1024.jpg"), 150, 150);
putimage(50 + 155 * j, 130 + 155 * i, &i1024);
}
else if (p[i][j] == s2048)
{
loadimage(&i2048, _T("2048.jpg"), 150, 150);
putimage(50 + 155 * j, 130 + 155 * i, &i2048);
}
else if (p[i][j] == s4096)
{
loadimage(&i4096, _T("4096.jpg"), 150, 150);
putimage(50 + 155 * j, 130 + 155 * i, &i4096);
}
else if (p[i][j] == s8192)
{
loadimage(&i8192, _T("8192.jpg"), 150, 150);
putimage(50 + 155 * j, 130 + 155 * i, &i8192);
}
}
void print()
{
for (size_t i = 0; i != 4; i++)
{
for (size_t j = 0; j != 4; j++)
{
print1(i,j); // print a single one
}
}
}
void print_score(unsigned n)
{
setbkcolor(RGB(253, 236, 166)); // set the background colour
settextstyle(120, 50, _T("Times New Roman")); // set the sytle
settextcolor(BLUE); // set the colour
TCHAR s01[5], s02[5], s03[5], s04[5], s05[5];
swprintf_s(s01, _T("%d"), score % 10);
swprintf_s(s02, _T("%d"), (score / 10) % 10);
swprintf_s(s03, _T("%d"), (score / 100) % 10);
swprintf_s(s04, _T("%d"), (score / 1000) % 10);
swprintf_s(s05, _T("%d"), (score / 10000) % 10); // change into string first
outtextxy(780, 300, s05);
outtextxy(844, 300, s04);
outtextxy(908, 300, s03);
outtextxy(972, 300, s02);
outtextxy(1036, 300, s01); // print
}
int main()
{
init();
unsigned cnt = 0;
print();
while (stop == 0) // when it's unfinshed
{
input();
random_n(p, cnt);
print();
print_score(score);
++cnt;
}
loadimage(&imageOver, _T("over.jpg"), 320, 100);
putimage(780, 500, &imageOver);
getchar();
return 0;
}
//Copyright: 2020 Teddy van Jerry
输出示例
素材
-
Welcome.jpg
-
Instruction.jpg
-
Board.jpg
-
over.jpg
-
0.jpg - 8192.jpg
分析
这在【C++ 程序】 2048游戏逻辑的基础上增加 EasyX 的图形库,关于图形库的使用及分析详见我的博客 【C++ 程序】 井字棋游戏(人 VS Lv3电脑)(战绩统计版)(EasyX 图形界面)。
ALL RIGHTS RESERVED © 2020 Teddy van Jerry
欢迎转载,转载请注明出处。
See also
【C++ 程序】 井字棋游戏(人 VS 人)
【C++ 程序】 井字棋游戏(人 VS Lv1电脑)
【C++ 程序】 井字棋游戏(人 VS Lv2电脑)
【C++ 程序】 井字棋游戏(人 VS Lv3电脑)
【C++ 程序】 井字棋游戏(人 VS Lv3电脑)(战绩统计版)
【C++ 程序】 五子棋游戏(人 VS 人)
【C++ 程序】 五子棋游戏(人 VS Lv1电脑)(思路及框架,内容待填充)
【C++ 程序】 随机数
【C++ 程序】 移动迷宫游戏
【C++ 程序】 贪吃蛇游戏
【C++ 程序】 数字推盘游戏(15-puzzle)
【C++ 程序】 2048游戏
【C++ 程序】 井字棋游戏(人 VS Lv3电脑)(战绩统计版)(EasyX 图形界面)
【C++ 程序】 井字棋游戏(人 VS 人)(EasyX 图形界面)
【C++ 程序】 贪吃蛇游戏(EasyX 图形界面)