#include <Windows.h>
#include <gl/GL.h>
#include <gl/GLU.h>
#pragma comment(lib,"opengl32.lib")
#pragma comment(lib,"glu32.lib")
LRESULT CALLBACK GLWindowProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam)
{
switch (msg)
{
case WM_CLOSE:
PostQuitMessage(0);
break;
default:
break;
}
return DefWindowProc(hwnd,msg,wParam,lParam);
}
INT WINAPI WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance,_In_ LPSTR lpCmdLine, _In_ int nShowCmd)
{
//register class
WNDCLASSEX wndclass;
wndclass.cbClsExtra = 0;
wndclass.cbSize = sizeof(WNDCLASSEX);
wndclass.cbWndExtra = 0;
wndclass.hbrBackground = NULL;
wndclass.hCursor = LoadCursor(NULL,IDC_ARROW);
wndclass.hIcon = NULL;
wndclass.hIconSm = NULL;
wndclass.hInstance = hInstance;
wndclass.lpfnWndProc = GLWindowProc;
wndclass.lpszClassName = L"GLWindow";
wndclass.lpszMenuName = NULL;
wndclass.style = CS_VREDRAW | CS_HREDRAW;
ATOM atom = RegisterClassEx(&wndclass);
if (!atom)
return 0;
//create window
HWND hwnd = CreateWindowEx(NULL,L"GLWindow",L"OpwnGL Window",WS_OVERLAPPEDWINDOW,100,100,800,600,NULL,NULL,hInstance,NULL);
//create opengl render context
HDC dc = GetDC(hwnd);
PIXELFORMATDESCRIPTOR pfd; //像素格式描述符
memset(&pfd,0,sizeof(PIXELFORMATDESCRIPTOR));
pfd.nVersion = 1;
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.cColorBits = 32;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
int pixelFormat = ChoosePixelFormat(dc,&pfd);
SetPixelFormat(dc,pixelFormat,&pfd);
HGLRC rc = wglCreateContext(dc);
wglMakeCurrent(dc,rc); //set up opengl context complete
//opengl init
glMatrixMode(GL_PROJECTION); //设置投影矩阵 tell the gpu processer that i would select the projection matrix
//参数含义:角度,长宽比,近剪裁面,远剪裁面
gluPerspective(50.0f,800.0f/600.0f,0.1f,1000.0f); //set some values to projection matrix
glMatrixMode(GL_MODELVIEW); //设置模型视口矩阵 tell model view matrix
glLoadIdentity();
glClearColor(0.1,0.4,0.6,1.0); //set "clear color for background"
//show Window
ShowWindow(hwnd,SW_SHOW);
UpdateWindow(hwnd);
MSG msg;
while (true)
{
if (PeekMessage(&msg, NULL, NULL, NULL, PM_REMOVE))
{
if (msg.message == WM_QUIT)
break;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
//draw scene
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT);
//glColor4ub(255,255,255,255); //setCurremt color : white
glLineWidth(4.0f); //改变线的宽度
//glBegin(GL_LINES); //start to draw something (两点直线)
//glBegin(GL_LINE_LOOP); //start to draw something (连接所有点)
glBegin(GL_LINE_STRIP); //start to draw something (首尾相接)
//两个点一组成一条直线
glColor4ub(255, 0, 0, 255);
glVertex3f(0.0f,0.0f,-10.0f); //set up point position
glColor4ub(0, 255, 0, 255);
glVertex3f(-5.0f, 0.0f, -10.0f); //set up point position
glColor4ub(0, 0, 255, 255);
glVertex3f(-5.0f, 3.0f, -10.0f); //set up point position
glEnd();
//present scene
SwapBuffers(dc);
}
return 0;
}
opengl 画线
最新推荐文章于 2023-09-02 20:52:35 发布