此两表用以设置随载具一同刷新的乘客信息,具体用法类似 creature_template 和 creature 两表
vehicle_template_accessory
- entry:作为载具的 creature 的 entry,链接 creature_template.entry
- accessory_entry:作为载具乘客的 creature 的 entry,链接 creature_template.entry
- seat_id:乘客所在的车辆座椅编号。取值参见 Vehicle.db2
- minion:(0/1)此字段决定乘客是否会在载具死亡时死亡
- summontype:
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Value summontype Comments 1 TEMPSUMMON_TIMED_OR_DEAD_DESPAWN Despawns after a specified time OR when the creature disappears. 2 TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN Despawns after a specified time OR when the creature disappears. 3 TEMPSUMMON_TIMED_DESPAWN Despawns after a specified time. 4 TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT Despawns after a specified time after the creature is out of combat. 5 TEMPSUMMON_CORPSE_DESPAWN Despawns instantly after death. 6 TEMPSUMMON_CORPSE_TIMED_DESPAWN Despawns after a specified time after death. 7 TEMPSUMMON_DEAD_DESPAWN Despawns when the creature disappears. 8 TEMPSUMMON_MANUAL_DESPAWN Despawns when UnSummon() is called. - summontimer:取值链接到“summontype”字段
vehicle_accessory
- guid:作为载具的 creature 的 guid,链接 creature.guid
- accessory_entry:作为载具乘客的 creature 的 guid,链接 creature.guid
- seat_id:乘客所在的车辆座椅编号。取值参见 Vehicle.db2
- minion:(0/1)此字段决定乘客是否会在载具死亡时死亡
- summontype:取值同上表
- summontimer:取值链接到“summontype”字段