数据结构实验3:迷宫的求解

实验名称

利用栈和队列的迷宫求解

一、实验内容

利用所学知识,用栈和队列实现迷宫求解,找出一条迷宫路径

二、实现

#include <iostream>
#include <windows.h>
using namespace std;

typedef struct PosType
{
	int x;
	int y;
} PosType;

typedef struct Elem //栈元素的属性
{
	int ord;	  //路径上的顺序
	int di;		  // 上下左右的序号
	PosType seat; //位置
} Elem;			  //每一个格子的类型

typedef struct StackType
{
	int base; //栈底指针
	int top;  //栈顶指针
	int stacksize;
	Elem data[1000];
} Stack, *SqStack;

typedef struct Queuenode //队列元素的属性
{
	PosType pre;  //记录前一个节点
	PosType seat; //自身位置
} qElem;

typedef struct QueueType
{
	int front; //队首指针
	int rear;  //队尾指针
	int queuesize;
	qElem data[1000];
} Queue, *Queueptr;

SqStack InitStack() //初始化一个栈
{
	Stack S = {0, 0, 1000, {0}};
	SqStack Sptr = &S;
	return Sptr;
}

void Push(SqStack S, Elem e)
{
	if (S->top - S->base >= S->stacksize) //满了
	{
		cout << "The stack is full" << endl;
	}
	S->data[S->top] = e;
	S->top++;
}

void Pop(SqStack S, Elem &e)
{
	if (S->top != S->base) //栈不空
	{
		S->top--;
		e = S->data[S->top];
	}
	else
	{
		cout << "The stack is empty" << endl;
	}
}

bool StackEmpty(SqStack S)
{
	if (S->top == S->base)
		return true;
	else
		return false;
}

Queueptr InitQueue()
{
	Queue Q = {0, 0, 1000, {0}};
	Queueptr Qptr = &Q;
	return Qptr;
}

void EnQueue(Queueptr Q, qElem e) //入队
{
	if ((Q->rear + 1) % Q->queuesize != Q->front)
	{
		Q->data[Q->rear] = e;
		Q->rear = (Q->rear + 1) % Q->queuesize;
	}
	else
		cout << "The stack is full" << endl;
}

void DeQueue(Queueptr Q, qElem &e)
{
	if (Q->rear != Q->front) //不为空
	{
		e = Q->data[Q->front];
		Q->front = (Q->front + 1) % Q->queuesize;
	}
	else
		cout << "The stack is empty" << endl;
}

bool QueueEmpty(Queueptr Q)
{
	if (Q->rear == Q->front)
		return true;
	else
		return false;
}

bool MazePath_Stack(int maze[][10], PosType start, PosType end)
{
	SqStack S = InitStack();
	PosType curpos = start; //当前位置
	int curstep = 1;
	int dx[4] = {0, 1, 0, -1};
	int dy[4] = {1, 0, -1, 0}; //四个方向
	do
	{
		if (maze[curpos.x][curpos.y] == 0) //未走过
		{
			Elem temp = {curstep, 1, curpos};	//定义一个栈元素类型的临时变量,用于压栈
			Push(S, temp);						//加入路径
			maze[curpos.x][curpos.y] = curstep; //在迷宫中标记路径
			curstep++;
			if (curpos.x == end.x && curpos.y == end.y)
				return true;
			curpos.y += 1; //东邻
		}
		else
		{
			if (!StackEmpty(S))
			{
				Elem e = {0, 0, {0, 0}};
				Pop(S, e);
				curstep--;							//路径序号减一
				while (e.di == 4 && !StackEmpty(S)) //该点四个方向都走过了
				{
					maze[e.seat.x][e.seat.y] = -1; //标记一下,此点不可走了
					Pop(S, e);
					curstep--;
				}
				if (e.di < 4)
				{
					e.di++;
					Push(S, e); //选择下一个方向相邻的点之后,这个节点再入栈
					curstep++;
					curpos = e.seat;
					curpos.x += dx[e.di - 1];
					curpos.y += dy[e.di - 1]; //找邻接点
				}
			}
		}
	} while (!StackEmpty(S));
	return false;
}

void PrintPath_Stack(int maze[][10], PosType start)
{
	for (int i = 0; i < 10; i++)
	{
		for (int j = 0; j < 10; j++)
		{
			if (maze[i][j] == 1)
			{
				if (i == start.x && j == start.y)
					cout << 1 << ' ';
				else
					cout << '#' << ' ';
			}
			else if (maze[i][j] == -1)
			{
				cout << '$' << ' ';
			}
			else if (maze[i][j] == 0)
			{
				cout << "  ";
			}
			else
			{
				if (maze[i][j] >= 10)
					cout << maze[i][j];
				else
					cout << maze[i][j] << ' ';
			}
		}
		cout << endl;
	}
}

bool Mazepath_Queue(int maze[][10], qElem save[][11], PosType start, PosType end) // save是保存每个节点的信息的数组
{
	Queueptr Q = InitQueue();
	qElem firstnode = {{-1, -1}, start}; //第一个节点是start,其pre是(-1,-1)
	EnQueue(Q, firstnode);
	maze[start.x][start.y] = 2; // 2表示走过了
	save[start.x][start.y] = firstnode;

	int dx[4] = {0, 1, 0, -1};
	int dy[4] = {1, 0, -1, 0}; //四个方向
	while (!QueueEmpty(Q))
	{
		qElem e = {{0, 0}, {0, 0}};
		DeQueue(Q, e);				//队首出队
		for (int i = 0; i < 4; i++) //查看周围元素
		{
			int x = e.seat.x + dx[i];
			int y = e.seat.y + dy[i];
			if (maze[x][y] != 1 && maze[x][y] != 2) //不是障碍并且没走过
			{
				qElem curnode = {{e.seat.x, e.seat.y}, {x, y}}; //当前节点
				EnQueue(Q, curnode);
				maze[x][y] = 2;
				save[x][y] = curnode;
				if (x == end.x && y == end.y) //找到终点
					return true;
			}
		}
	}
	return false;
}

void PrintPath_Queue(int maze[][10], qElem save[][11], PosType end)
{
	for (int i = 0; i < 10; i++)
	{
		for (int j = 0; j < 10; j++)
		{
			if (maze[i][j] == 2)
				maze[i][j] = 0; //取消走过的标记
		}
	}
	int a = end.x;
	int b = end.y; //当前坐标
	while (1)
	{
		maze[a][b] = 3;

		int m = a, n = b;
		a = save[m][n].pre.x;
		b = save[m][n].pre.y;
		if (a == -1 && b == -1)
			break;
	}

	int cnt = 1;
	for (int i = 0; i < 10; i++)
	{
		for (int j = 0; j < 10; j++)
		{
			if (maze[i][j] == 3)
			{
				cout << cnt;
				if (cnt < 10)
					cout << ' ';
				cnt++;
			}
			else if (maze[i][j] == 1)
				cout << "# ";
			else
				cout << "  ";
		}
		cout << endl;
	}
}

int main()
{
	/*int maze[10][10] = {
		{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
		{1, 0, 0, 1, 0, 0, 0, 1, 0, 1},
		{1, 0, 0, 1, 0, 0, 0, 1, 0, 1},
		{1, 0, 0, 0, 0, 1, 1, 0, 0, 1},
		{1, 0, 1, 1, 1, 0, 0, 0, 0, 1},
		{1, 0, 0, 0, 1, 0, 0, 0, 0, 1},
		{1, 0, 1, 0, 0, 0, 1, 0, 0, 1},
		{1, 0, 1, 1, 1, 0, 1, 1, 0, 1},
		{1, 1, 0, 0, 0, 0, 0, 0, 0, 1},
		{1, 1, 1, 1, 1, 1, 1, 1, 1, 1}};*/
	int maze[10][10] = {
		{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
		{1, 0, 0, 0, 1, 1, 0, 0, 0, 1},
		{1, 0, 1, 0, 0, 0, 0, 1, 0, 1},
		{1, 1, 0, 1, 0, 1, 0, 0, 0, 1},
		{1, 0, 0, 0, 0, 0, 1, 0, 0, 1},
		{1, 0, 0, 1, 0, 0, 0, 0, 1, 1},
		{1, 0, 0, 0, 0, 1, 1, 1, 0, 1},
		{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
		{1, 0, 0, 0, 0, 0, 1, 0, 0, 1},
		{1, 1, 1, 1, 1, 1, 1, 1, 1, 1}};

	PosType start = {1, 1};
	PosType end = {8, 8};
	qElem save[11][11] = {};
	if (Mazepath_Queue(maze, save, start, end))
		PrintPath_Queue(maze, save, end);
	/*if(MazePath_Stack(maze, start, end))
		PrintPath_Stack(maze, start);*/
	else
		cout << "There is no path in the maze" << endl;
	system("pause");
}

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