每当我们运行 一个游戏后 如何去修改和设置成我们自己需要的条件呢?
import random
import numpy as np
import torch
import torch.nn as nn
import torch.optim as optim
import gym
from collections import namedtuple # Import namedtuple
Transition = namedtuple('Transition', ('state', 'action', 'reward', 'next_state', 'done'))
# 定义神经网络模型
class DQN(nn.Module):
def __init__(self, input_size, output_size):
super(DQN, self).__init__()
self.fc1 = nn.Linear(input_size, 128)
self.fc2 = nn.Linear(128, 64)
self.fc3 = nn.Linear(64, output_size)
def forward(self, x):
x = torch.relu(self.fc1(x))
x = torch.relu(self.fc2(x))
x = self.fc3(x)
return x
# 经验回放缓冲区
class ReplayBuffer:
def __init__(self, capacity):
self.capacity = capacity
self.buffer = []
self.position = 0
def push(self, state, action, reward, next_state, done):
if len(self.buffer) < self.capacity:
self.buffer.append(None)
self.buffer[self.position] = (state, action, reward, next_state, done)
self.position = (self.position + 1) % self.capacity
def sample(self, batch_size):
return random.sample(self.buffer, batch_size)
# DQN Agent
class DQNAgent:
def __init__(self, state_dim, action_dim, buffer_capacity=10000, batch_size=32, lr=0.001, gamma=0.99):
self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
self.action_dim = action_dim
self.batch_size = batch_size
self.gamma = gamma
self.policy_net = DQN(state_dim, action_dim).to(self.device)
self.target_net = DQN(state_dim, action_dim).to(self.device)
self.target_net.load_state_dict(self.policy_net.state_dict())
self.target_net.eval()
self.optimizer = optim.Adam(self.policy_net.parameters(), lr=lr)
self.criterion = nn.MSELoss()
self.replay_buffer = ReplayBuffer(buffer_capacity)
def select_action(self, state, epsilon):
if random.random() < epsilon:
return random.randint(0, self.action_dim - 1)
else:
with torch.no_grad():
state = torch.FloatTensor(state).to(self.device)
q_values = self.policy_net(state)
return q_values.argmax().item()
def update_model(self):
if len(self.replay_buffer.buffer) < self.batch_size:
return
transitions = self.replay_buffer.sample(self.batch_size)
batch = Transition(*zip(*transitions))
state_batch = torch.Tensor(batch.state).to(self.device)
action_batch = torch.tensor(batch.action, dtype=torch.int64).unsqueeze(1).to(self.device)
reward_batch = torch.Tensor(batch.reward).to(self.device)
next_state_batch = torch.Tensor(batch.next_state).to(self.device)
done_batch = torch.Tensor(batch.done).to(self.device)
q_values = self.policy_net(state_batch).gather(1, action_batch)
next_q_values = self.target_net(next_state_batch).max(1)[0].unsqueeze(1)
expected_q_values = reward_batch + (1 - done_batch) * self.gamma * next_q_values
loss = self.criterion(q_values, expected_q_values)
self.optimizer.zero_grad()
loss.backward()
self.optimizer.step()
def update_target_network(self):
self.target_net.load_state_dict(self.policy_net.state_dict())
# 主训练循环
env = gym.make('Acrobot-v1')
state_dim = env.observation_space.shape[0]
action_dim = env.action_space.n
agent = DQNAgent(state_dim, action_dim)
num_episodes = 1000
epsilon_start = 1.0
epsilon_final = 0.01
epsilon_decay = 0.995
for episode in range(num_episodes):
state = env.reset()
epsilon = max(epsilon_final, epsilon_start * (epsilon_decay ** episode))
total_reward = 0
while True:
action = agent.select_action(state, epsilon)
next_state, reward, done, _ = env.step(action)
agent.replay_buffer.push(state, action, reward, next_state, done)
state = next_state
agent.update_model()
total_reward += reward
if done:
break
env.render()
if episode % 10 == 0:
agent.update_target_network()
print(f"Episode: {episode}, Total Reward: {total_reward}")
env.close()
在gym.envs中即可查看:
代码是用于在OpenAI Gym中注册"Acrobot-v1"环境的。这段代码的作用是设置特定参数的环境,包括入口点、奖励阈值和最大回合步数。