Pico开发中射线检测功能的实现
1.导入Pico开发资源包:
2.将Pvr_UnitySDK中的Prefab预制体拖进场景中:
3.将Pvr_Controller中的Prefab——ControllerManager预制体拖进场景中
4.在场景中找到controller:
5.在它的下面创建空的子对象起名为StartPos(名字可自定义):
6.创建脚本RayCtrl:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RayCtrl : MonoBehaviour
{
private LineRenderer line;
public GameObject NowGameObject;
private GameObject StartPos;
public static Vector3 hitPos;
public Transform dot;
private RaycastHit hit;
public static string name;
// Use this for initialization
void Start()
{
line = transform.Find("ray_LengthAdaptive").GetComponent<LineRenderer>();
line.gameObject.SetActive(true);
dot = transform.Find("dot");
dot.gameObject.SetActive(true);
StartPos = GameObject.Find("StartPos");
hitPos = Vector3.zero;
}
// Update is called once per frame
void Update()
{
Ray ray = new Ray { origin = StartPos.transform.position, direction = StartPos.transform.forward };
line.SetPosition(0, ray.origin);
if (Physics.Raycast(ray, out hit, 1000))
{
line.SetPosition(1, hit.point);
line.startColor = Color.green;
dot.position = hit.point;
hitPos = hit.point;
NowGameObject = hit.transform.gameObject;
name = NowGameObject.name;
}
else
{
line.SetPosition(1, ray.origin + ray.direction * 2);
line.startColor = Color.red;
dot.position = ray.origin + ray.direction * 2;
hitPos = ray.origin + ray.direction * 2;
name = null;
}
}
}
7.挂载此代码到PvrController上:
8.运行项目测试:
这边可以看到射线可能位置与手柄有交叉,这边可以通过调整StartPos的Transform值来改变,此时射线检测功能就已经完成,手柄射线对具有碰撞体的物体就可以检测到并记录在NowGameObject中了。
在这里我的射线检测会根据是否检测到碰撞体来改变颜色,当射线接触到碰撞体颜色为绿色,未接触碰撞体为红色。