方法一 :协程
在Unity3D场景中新建两个text,然后建个空物体,将倒计时脚本挂在空物体上。
using System;
using System.Collections;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.UI;
public class CountDownTime : MonoBehaviour
{
public GameObject second;
public GameObject minute;
public int second_time = 30;
public int minute_time = 3;
void Start()
{
StartCoroutine(Time());
}
/// <summary>
/// 协程
/// </summary>
/// <returns></returns>
IEnumerator Time()
{
while (second_time >= 0)
{
second.GetComponent<Text>().text = second_time.ToString();
minute.GetComponent<Text>().text = minute_time.ToString();
yield return new WaitForSeconds(1);
second_time--;
if(second_time == 0 && minute_time != 0)
{
minute_time--;
second_time = 60;
}else if (second_time == 0 && minute_time == 0)
{
Messagebox.MessageBox(IntPtr.Zero, "时间到了!", "提示弹窗", 0);
}
}
}
/// <summary>
/// 弹窗
/// </summary>
public class Messagebox
{
[DllImport("User32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern int MessageBox(IntPtr handle, String message, String title, int type);
}
}
然后将两个text放到脚本对应的位置上。
结果展示:
方法二:OnGUI
建一个空物体直接在上面挂脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DownTime : MonoBehaviour
{
private Rect windowRect0 = new Rect(320, 20, 500, 360);
public float minute;
public float second;
private int k = 0;
private float lastTime;
private float thisTime;
public void OnGUI()
{
thisTime = Time.time;
if (minute > 0 && second - 0 < 1e-8)
{
--minute;
second = 60;
++k;
}
if (minute > 0 || second > 0)
{
GUI.Label(new Rect(200, 100, 500, 500), second.ToString());
GUI.Label(new Rect(200, 800, 500, 500), minute.ToString());
second -= thisTime - lastTime;
}
else
{
GUI.Window(0, windowRect0, DoMyWindow, "提示窗口");
GUI.Label(new Rect(200, 100, 500, 500), "0");
GUI.Label(new Rect(200, 800, 500, 500), "0");
}
lastTime = thisTime;
}
public void DoMyWindow(int windowId)
{
GUI.DragWindow(new Rect(0, 0, 500, 360));
GUI.Label(new Rect(200, 30, 160, 150), "时间到了");
}
}
输入分秒直接运行即可