代码如下:
import pygame
import random
# 游戏窗口大小和方格大小
WINDOW_WIDTH = 600
WINDOW_HEIGHT = 600
GRID_SIZE = 20
# 颜色定义
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# 初始化Pygame
pygame.init()
# 创建游戏窗口
window = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("贪吃蛇游戏")
# 创建时钟对象,用于控制游戏帧率
clock = pygame.time.Clock()
# 定义字体
font = pygame.font.SysFont(None, 30)
# 定义贪吃蛇初始位置和移动速度
snake_x = WINDOW_WIDTH // 2
snake_y = WINDOW_HEIGHT // 2
snake_speed = 1
snake_direction = "right"
# 定义贪吃蛇初始长度和身体坐标列表
snake_length = 1
snake_body = [(snake_x, snake_y)]
# 定义食物初始位置
food_x = random.randint(0, (WINDOW_WIDTH - GRID_SIZE) // GRID_SIZE) * GRID_SIZE
food_y = random.randint(0, (WINDOW_HEIGHT - GRID_SIZE) // GRID_SIZE) * GRID_SIZE
# 定义分数
score = 0
# 游戏循环
running = True
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and snake_direction != "right":
snake_direction = "left"
elif event.key == pygame.K_RIGHT and snake_direction != "left":
snake_direction = "right"
elif event.key == pygame.K_UP and snake_direction != "down":
snake_direction = "up"
elif event.key == pygame.K_DOWN and snake_direction != "up":
snake_direction = "down"
# 根据方向更新蛇的位置
if snake_direction == "left":
snake_x -= GRID_SIZE
elif snake_direction == "right":
snake_x += GRID_SIZE
elif snake_direction == "up":
snake_y -= GRID_SIZE
elif snake_direction == "down":
snake_y += GRID_SIZE
# 判断是否吃到食物
if snake_x == food_x and snake_y == food_y:
# 增加分数
score += 1
# 随机生成新的食物位置
food_x = random.randint(0, (WINDOW_WIDTH - GRID_SIZE) // GRID_SIZE) * GRID_SIZE
food_y = random.randint(0, (WINDOW_HEIGHT - GRID_SIZE) // GRID_SIZE) * GRID_SIZE
# 增加蛇的长度
snake_length += 1
# 更新蛇的身体
snake_body.append((snake_x, snake_y))
if len(snake_body) > snake_length:
del snake_body[0]
# 判断游戏结束条件
if snake_x < 0 or snake_x >= WINDOW_WIDTH or snake_y < 0 or snake_y >= WINDOW_HEIGHT or (snake_x, snake_y) in snake_body[:-1]:
running = False
# 绘制游戏窗口
window.fill(BLACK)
pygame.draw.rect(window, GREEN, (food_x, food_y, GRID_SIZE, GRID_SIZE))
for x, y in snake_body:
pygame.draw.rect(window, WHITE, (x, y, GRID_SIZE, GRID_SIZE))
# 绘制分数
score_text = font.render("Score: " + str(score), True, WHITE)
window.blit(score_text, (10, 10))
# 更新游戏显示
pygame.display.update()
# 控制游戏帧率
clock.tick(10)
# 退出游戏
pygame.quit()