裁剪分割-vtkClipVolume-vtkSelectPolyData类

#pragma once
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellData.h>
#include <vtkClipVolume.h>
#include <vtkColor.h>
#include <vtkDataSetMapper.h>
#include <vtkDoubleArray.h>
#include <vtkExecutive.h>
#include <vtkImageData.h>
#include <vtkImageMapToColors.h>
#include <vtkInteractorStyleSwitch.h>
#include <vtkLookupTable.h>
#include <vtkMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlanes.h>
#include <vtkPointData.h>
#include <vtkPoints.h>
#include <vtkProperty.h>
#include <vtkRenderStepsPass.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>

#include "vtk_include.h"
namespace {
	constexpr auto IMAGESIZE{ 64 };  // number of checkerboard squares on a side
	constexpr auto CUBESIZE{ 20.0 }; // physical linear dimension of entire system

	// Color for the checkerboard image
	constexpr auto DIM{ 0.5 }; // amount to dim the dark squares by

	// Offsets for clipping planes with normals in the X and Y directions
	constexpr auto XOFFSET{ 8 };
	constexpr auto YOFFSET{ 8 };

	// Make the image data. A checkerboard pattern is used for
	// simplicity.
	vtkSmartPointer<vtkImageData> makeImage(int n, vtkColor3d fillColor, vtkColor3d checkerColor) {
		vtkNew<vtkImageData> image0;
		image0->SetDimensions(n, n, n);
		image0->AllocateScalars(VTK_UNSIGNED_CHAR, 1);
		image0->SetSpacing(CUBESIZE / n, CUBESIZE / n, CUBESIZE / n);
		int checkerSize = n / 8;
		for (int z = 0; z < n; z++) {
			for (int y = 0; y < n; y++) {
				for (int x = 0; x < n; x++) {
					unsigned char* ptr = (unsigned char*)image0->GetScalarPointer(x, y, z);
					*ptr = (x / checkerSize + y / checkerSize + z / checkerSize) % 2; // checkerboard
				}
			}
		}

		vtkNew<vtkLookupTable> lut;
		lut->SetNumberOfTableValues(2);
		lut->SetTableRange(0, 1);
		lut->SetTableValue(0, fillColor.GetRed(), fillColor.GetGreen(), fillColor.GetBlue(), 1.0);
		lut->SetTableValue(1, checkerColor.GetRed(), checkerColor.GetGreen(), checkerColor.GetBlue(), 1.0);

		auto map = vtkSmartPointer<vtkImageMapToColors>::New();
		map->SetLookupTable(lut);
		map->SetOutputFormatToRGBA();
		map->SetInputData(image0);
		map->GetExecutive()->Update();

		return map->GetOutput();
	}

} // namespace
class Test_Clip_Volume {
public:
	static void Test() {
		vtkMapper::SetResolveCoincidentTopologyToPolygonOffset();

		// Define colors
		vtkNew<vtkNamedColors> colors;
		vtkColor3d backgroundColor = colors->GetColor3d("Wheat");
		vtkColor3d checkerColor = colors->GetColor3d("Tomato");
		vtkColor3d fillColor = colors->GetColor3d("Banana");

		vtkNew<vtkRenderer> renderer;
		renderer->SetBackground(backgroundColor.GetData());

		vtkNew<vtkRenderWindow> renderWindow;
		renderWindow->AddRenderer(renderer);
		renderWindow->SetSize(640, 480);

		vtkNew<vtkRenderWindowInteractor> interactor;
		vtkNew<vtkInteractorStyleSwitch> style;
		interactor->SetInteractorStyle(style);
		interactor->SetRenderWindow(renderWindow);

		auto image = makeImage(IMAGESIZE, fillColor, checkerColor);

		// Clipping planes in the X and Y direction.
		vtkNew<vtkDoubleArray> normals;
		vtkNew<vtkPoints> clipPts;
		normals->SetNumberOfComponents(3);
		double xnorm[3] = { 0, 0., 1 };
		double ynorm[3] = { 1, 1., 0. };
		double znorm[3] = { 1, 1, 0 };
		double xpt[3] = { 0, 0., 19 };
		double ypt[3] = { 12, 8, 0. };
		double zpt[3] = { 12, 0, 0. };
		normals->InsertNextTuple(xnorm);
		normals->InsertNextTuple(ynorm);
		normals->InsertNextTuple(znorm);
		clipPts->InsertNextPoint(xpt);
		clipPts->InsertNextPoint(ypt);
		clipPts->InsertNextPoint(zpt);
		vtkNew<vtkPlanes> clipPlanes;
		clipPlanes->SetNormals(normals);
		clipPlanes->SetPoints(clipPts);

		vtkNew<vtkClipVolume> clipper;
		clipper->SetClipFunction(clipPlanes);
		clipper->SetInputData(image);

		vtkNew<vtkDataSetMapper> imageMapper;
		vtkNew<vtkActor> imageActor;
		imageActor->SetMapper(imageMapper);
		renderer->AddViewProp(imageActor);
		imageMapper->SetInputConnection(clipper->GetOutputPort());

		renderer->ResetCamera();
		renderer->GetActiveCamera()->Azimuth(120);
		renderer->GetActiveCamera()->Elevation(30);
		renderer->ResetCameraClippingRange();
		renderWindow->SetWindowName("ClipVolume");
		renderWindow->Render();

		interactor->Start();
	}
};

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