#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkSmartPointer.h>
#include <vtkMetaImageReader.h>
#include <vtkDicomImageReader.h>
#include <vtkMatrix4x4.h>
#include <vtkLookupTable.h>
#include <vtkImageMapToColors.h>
#include <vtkImageActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkCommand.h> //建立“观察者/命令”模式监听鼠标消息 完成交互
#include <vtkImageReslice.h>
#include <vtkImageData.h>
class vtkImageInteractionCallback : public vtkCommand
{
public:
static vtkImageInteractionCallback* New() //回调函数初始化函数
{
return new vtkImageInteractionCallback;
}
vtkImageInteractionCallback()
{
this->Slicing = 0;
this->ImageReslice = 0;
this->Interactor = 0;
}
void SetImageReslice(vtkImageReslice* reslice)
{
this->ImageReslice = reslice;
}
vtkImageReslice* GetImageReslice()
{
return this->ImageReslice;
}
void SetImageResliceColorMap(vtkImageMapToColors* colorMap)
{
this->colorMap = colorMap;
}
vtkImageMapToColors* GetImageResliceColorMap()
{
return this->colorMap;
}
void SetInteractor(vtkRenderWindowInteractor* interactor)
{
this->Interactor = interactor;
}
vtkRenderWindowInteractor* GetInteractor()
{
return this->Interactor;
}
virtual void Execute(vtkObject*, unsigned long event, void*)
{
vtkRenderWindowInteractor* interactor = GetInteractor();
int lastPos[2];
interactor->GetLastEventPosition(lastPos);
int currPos[2];
interactor->GetEventPosition(currPos);
if (event == vtkCommand::LeftButtonPressEvent)
{
this->Slicing = 1; //标志位
}
else if (event == vtkCommand::LeftButtonReleaseEvent)
{
this->Slicing = 0; //标志位
}
else if (event == vtkCommand::MouseMoveEvent)
{
if (this->Slicing)//检验鼠标左键已经按下 正在执行操作
{
std::cout << "LeftButton has been pressed: " << std::endl;
vtkImageReslice* reslice = this->ImageReslice;
//记下鼠标Y向变化的幅值大小
int deltaY = lastPos[1] - currPos[1];
std::cout << "鼠标Y向变化的幅值大小: " << deltaY << std::endl;
//记下鼠标X向变化的幅值大小
int deltaX = lastPos[0] - currPos[0];
std::cout << "鼠标X向变化的幅值大小: " << deltaX << std::endl;
reslice->Update();
double sliceSpacing = reslice->GetOutput()->GetSpacing()[2];
vtkMatrix4x4* matrix = reslice->GetResliceAxes();
//重新定位切片需要经过的中心点
double point[4];
double center[4];
point[0] = 0;
point[1] = 0;
point[2] = sliceSpacing * deltaY;
point[3] = 1.0;
matrix->MultiplyPoint(point, center);
//***********理解MultiplyPoint center4*1 = matrix4*4 乘以 point4*1
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
std::cout << matrix->GetElement(i, j) << "\t";
}
std::cout << "\n";
}
std::cout << "\n";
std::cout << point[0] << "\t" << point[1] << "\t" << point[2] << "\t" << point[3] << "\n";
std::cout << center[0] << "\t" << center[1] << "\t" << center[2] << "\t" << center[3] << "\n";
//******************
matrix->SetElement(0, 3, center[0]);
matrix->SetElement(1, 3, center[1]);
matrix->SetElement(2, 3, center[2]);
static double colorWindowLevel = 500;
static double colorWindowWith = 2000;
colorWindowLevel += deltaX;
colorMap->GetLookupTable()->SetRange(colorWindowLevel - colorWindowWith / 2, colorWindowLevel + colorWindowWith / 2);
reslice->Update();
colorMap->Update();
interactor->Render();
}
else
{
vtkInteractorStyle* style = vtkInteractorStyle::SafeDownCast(
interactor->GetInteractorStyle());
if (style)
{
style->OnMouseMove();
}
}
}
}
private:
int Slicing;
vtkImageReslice* ImageReslice;
vtkImageMapToColors* colorMap;
vtkRenderWindowInteractor* Interactor;
};
//**********************************************************************************//
int main()
{
vtkSmartPointer<vtkMetaImageReader> reader =
vtkSmartPointer<vtkMetaImageReader>::New();
reader->SetFileName("brain.mhd");
reader->Update();
int extent[6];
double spacing[3];
double origin[3];
reader->GetOutput()->GetExtent(extent);
reader->GetOutput()->GetSpacing(spacing);
reader->GetOutput()->GetOrigin(origin);
double center[3];
center[0] = origin[0] + spacing[0] * 0.5 * (extent[0] + extent[1]);
center[1] = origin[1] + spacing[1] * 0.5 * (extent[2] + extent[3]);
center[2] = origin[2] + spacing[2] * 0.5 * (extent[4] + extent[5]);
static double axialElements[16] = {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
};
vtkSmartPointer<vtkMatrix4x4> resliceAxes =
vtkSmartPointer<vtkMatrix4x4>::New();
resliceAxes->DeepCopy(axialElements);
resliceAxes->SetElement(0, 3, center[0]);
resliceAxes->SetElement(1, 3, center[1]);
resliceAxes->SetElement(2, 3, center[2]);
vtkSmartPointer<vtkImageReslice> reslice =
vtkSmartPointer<vtkImageReslice>::New();
reslice->SetInputConnection(reader->GetOutputPort());
reslice->SetOutputDimensionality(2);
reslice->SetResliceAxes(resliceAxes);
reslice->SetInterpolationModeToLinear();
reslice->Update();
vtkSmartPointer<vtkLookupTable> colorTable =
vtkSmartPointer<vtkLookupTable>::New();
colorTable->SetRange(0, 1000);
colorTable->SetValueRange(0.0, 1.0);
colorTable->SetSaturationRange(0.0, 0.0);
colorTable->SetRampToLinear();
colorTable->Build();
vtkSmartPointer<vtkImageMapToColors> colorMap =
vtkSmartPointer<vtkImageMapToColors>::New();
colorMap->SetLookupTable(colorTable);
colorMap->SetInputConnection(reslice->GetOutputPort());
colorMap->Update();
vtkSmartPointer<vtkImageActor> imgActor =
vtkSmartPointer<vtkImageActor>::New();
imgActor->SetInputData(colorMap->GetOutput());
imgActor->Update();
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(imgActor);
renderer->SetBackground(.4, .5, .6);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(500, 500);
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> imagestyle =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(imagestyle);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
//****************建立 观察者-命令 模式****************//
vtkSmartPointer<vtkImageInteractionCallback> callback =
vtkSmartPointer<vtkImageInteractionCallback>::New();
callback->SetImageReslice(reslice);
callback->SetInteractor(renderWindowInteractor);
callback->SetImageResliceColorMap(colorMap);
imagestyle->AddObserver(vtkCommand::MouseMoveEvent, callback);
imagestyle->AddObserver(vtkCommand::LeftButtonPressEvent, callback);
imagestyle->AddObserver(vtkCommand::LeftButtonReleaseEvent, callback);
renderWindowInteractor->Start();
return 0;
}
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