unity中音乐播放

下面展示一些 内联代码片


public class AudioSuoce : MonoBehaviour
{
    private AudioSource audioSource;
    public AudioClip musicClip;
    public AudioClip soundClip;
    private bool muteState;
    private bool pauseState;
    // Start is called before the first frame update
    void Start()
    {
        audioSource = GetComponent<AudioSource>();
        audioSource.clip = musicClip;
        audioSource.Play();
        
    }

    // Update is called once per frame
    void Update()
    {
        //静音
        if (Input.GetKeyDown(KeyCode.M))
        {
            muteState = !muteState;
            audioSource.mute=muteState; 
        }
        
        //暂停
        if (Input.GetKeyDown(KeyCode.P))
        {
            pauseState = !pauseState;
            if (pauseState)
            {
                audioSource.Pause();
            }
            else
            {
                audioSource.UnPause();
            }
           
        }
    }
}


public class AudioSuoce : MonoBehaviour
{
    private AudioSource audioSource;
    public AudioClip musicClip;
    public AudioClip soundClip;
    private bool muteState;
    private bool pauseState;
    // Start is called before the first frame update
    void Start()
    {
        audioSource = GetComponent<AudioSource>();
        audioSource.clip = musicClip;
        audioSource.Play();
        
    }

    // Update is called once per frame
    void Update()
    {
        //静音
        if (Input.GetKeyDown(KeyCode.M))
        {
            muteState = !muteState;
            audioSource.mute=muteState; 
        }
        
        //暂停
        if (Input.GetKeyDown(KeyCode.P))
        {
            pauseState = !pauseState;
            if (pauseState)
            {
                audioSource.Pause();
            }
            else
            {
                audioSource.UnPause();
            }
           
        }
    }
}

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