实现三子棋:
test.c 测试游戏的逻辑
game.c 游戏代码的实现
game.h 游戏代码的声明(函数声明,符号定义)
test.c:
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu()
{
printf("*****************************\n");
printf("*********** 1 play **********\n");
printf("*********** 0 exit **********\n");
printf("*****************************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
DispalyBoard(board,ROW,COL);
//下棋
while (1)
{
PlayerMove(board,ROW,COL);
//判断输赢
ret=IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DispalyBoard(board, ROW, COL);
ComouterMove(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DispalyBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret=='#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
DispalyBoard(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));//设置随机数的生成起点的
int input = 0;
do
{
menu();//打印菜单
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
//printf("三子棋\n");
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}
game.c:
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for ( j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//第一个版本
//void DispalyBoard(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for ( i = 0; i < row; i++)
// {
// //打印数据
// printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);
// //打印分割信息
// if (i < row - 1)
// printf("---|---|---\n");
//
// }
//}
//第2版本
void DispalyBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
int j = 0;
for ( j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col-1)
printf("|");
}
printf("\n");
//打印分割信息
//printf("---|---|---\n");
if (i < row - 1)
{
int j = 0;
for ( j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋:>\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
//坐标范围合法的判断
if (x >= 1 & x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,不能下棋,请选择其他位置\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComouterMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:>\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//如果满了就返回1
//不满返回0
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for ( j = 0; j < col; j++)
{
if (board[i][j]==' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
//行
int i = 0;
for ( i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//列
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[0][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1]== board[2][2] && board[1][1]!=' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//没有人赢,就要判断平局
if (IsFull(board,row ,col))
{
return 'Q';
}
//游戏继续
return 'C';
}
game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DispalyBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL],int row, int col);
//电脑下棋
//找没有下棋的随机下棋
void ComouterMove(char board[ROW][COL], int row, int col);
//玩家赢 - ‘*’
//电脑赢 - ‘#’
//平局 - ‘Q’
//继续 - ‘C’
char IsWin(char board[ROW][COL], int row, int col);