十三、三子棋

实现三子棋:

test.c 测试游戏的逻辑

game.c 游戏代码的实现

game.h 游戏代码的声明(函数声明,符号定义)

test.c:

#define _CRT_SECURE_NO_WARNINGS

#include "game.h"
void menu()
{

	printf("*****************************\n");
	printf("*********** 1 play **********\n");
	printf("*********** 0 exit **********\n");
	printf("*****************************\n");
}

void game()
{
	char  ret = 0;
	char board[ROW][COL] = { 0 };
	//初始化棋盘
	InitBoard(board, ROW, COL);
	DispalyBoard(board,ROW,COL);
	//下棋
	while (1)
	{
		PlayerMove(board,ROW,COL);
		//判断输赢
		ret=IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
		DispalyBoard(board, ROW, COL);
		ComouterMove(board, ROW, COL);
		//判断输赢
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
		DispalyBoard(board, ROW, COL);
	
	}
	if (ret == '*')
	{
		printf("玩家赢\n");
	}
	else if (ret=='#')
	{
		printf("电脑赢\n");
	}
	else 
	{
		printf("平局\n");
	}
	DispalyBoard(board, ROW, COL);
}

int main()
{
	srand((unsigned int)time(NULL));//设置随机数的生成起点的

	int input = 0;
	do
	{
		menu();//打印菜单
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			//printf("三子棋\n");
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误\n");
			break;
		}
	} while (input);

	return 0;


}

game.c:

#define _CRT_SECURE_NO_WARNINGS
#include "game.h"


void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for ( i = 0; i < row; i++)
	{
		for ( j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}


}
//第一个版本
//void DispalyBoard(char board[ROW][COL], int row, int col)
//{
//	int i = 0;
//	for ( i = 0; i < row; i++)
//	{
//		//打印数据
//		printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);
//		//打印分割信息
//		if (i < row - 1)
//			printf("---|---|---\n");
//
//	}
//}

//第2版本
void DispalyBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		//打印数据
		//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
		int j = 0;
		for ( j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col-1)
				printf("|");

		}
		printf("\n");
		//打印分割信息
		//printf("---|---|---\n");
		if (i < row - 1)
		{
			int j = 0;
			for ( j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");

			}
			printf("\n");
		}

	}
}



void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;

	printf("玩家下棋:>\n");

	while (1)
	{
		printf("请输入坐标:>");
		scanf("%d %d", &x, &y);
		//坐标范围合法的判断
		if (x >= 1 & x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("坐标被占用,不能下棋,请选择其他位置\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入\n");
		}

	}
	


}
void ComouterMove(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋:>\n");

	int x = 0;
	int y = 0;
	
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
		
	}
}
//如果满了就返回1
//不满返回0
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for ( i = 0; i < row; i++)
	{
		
		for ( j = 0; j < col; j++)
		{
			if (board[i][j]==' ')
			{
				return 0;
			}
		}
	}
	return 1;
}

char IsWin(char board[ROW][COL], int row, int col)
{
	//行
	int i = 0;
	for ( i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][1];
		}
	}
	//列
	int j = 0;
	for (j = 0; j < col; j++)
	{
		if (board[0][j] == board[1][j] && board[0][j] == board[2][j] && board[1][j] != ' ')
		{
			return board[1][j];
		}
	}
	//对角线
	if (board[0][0] == board[1][1] && board[1][1]== board[2][2] && board[1][1]!=' ')
	{

		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{

		return board[1][1];
	}

	//没有人赢,就要判断平局
	if (IsFull(board,row ,col))
	{
		return 'Q';
	}
	
	//游戏继续
	return 'C';

}

game.h

#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);

//打印棋盘
void DispalyBoard(char board[ROW][COL], int row, int col);

//玩家下棋
void PlayerMove(char board[ROW][COL],int row, int col);

//电脑下棋
//找没有下棋的随机下棋
void ComouterMove(char board[ROW][COL], int row, int col);

//玩家赢 - ‘*’
//电脑赢 - ‘#’
//平局 - ‘Q’
//继续 - ‘C’

char IsWin(char board[ROW][COL], int row, int col);

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