示例代码:
void demo::bitwise_demo(Mat& image)
{
Mat m1 = Mat::zeros(Size(255, 255), CV_8UC3);
Mat m2 = Mat::zeros(Size(255, 255), CV_8UC3);
rectangle(m1, Rect(100, 100, 80, 80), Scalar(255, 255, 0), -1, 8, 0);
rectangle(m2, Rect(150, 150, 80, 80), Scalar(0, 255, 255), -1, 8, 0);
imshow("m1", m1);
imshow("m2", m2);
Mat dsc;
bitwise_or(m1, m2, dsc);
imshow("像素位操作", dsc);
}
rectangle()函数可以在图像上面绘制矩形,声明在imgproc.hpp
CV_EXPORTS_W void rectangle(InputOutputArray img, Rect rec,
const Scalar& color, int thickness = 1,
int lineType = LINE_8, int shift = 0);
参数一img:被处理的图像;
参数二rec:由四个数字组成,前两个数是矩形左上角像素点的坐标,后两个数是矩形的长和宽;
参数三color:矩形的颜色;
参数四thickness:线宽,负数表示填充;
参数五line Type:线段的类型;
参数六shift:像素点小数点位数。
line Type有以下几类:
enum LineTypes {
FILLED = -1,
LINE_4 = 4, //!< 4-connected line
LINE_8 = 8, //!< 8-connected line
LINE_AA = 16 //!< antialiased line
};
逻辑操作
bitwise_and //逻辑与
bitwise_or //逻辑或
bitwise_xor //逻辑异或
bitwise_not //逻辑非
bitwise是对像素点进行逻辑操作的,如bitwise_and(m1,m2,dsc),m1=Scalar(255,255,0),m2=Scalar(0,255,255),则是像素点对应位上进行与操作,255与0为0,255与255是255,255与0是0,所以在两个矩形重合的地方为绿色。
效果展示:
over!!!