game.h:
#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#include<windows.h>
#define row 9
#define col 9
#define ROWS 11
#define COLS 11
#define NUM 10
void showboard(char board[ROWS][COLS]);//棋盘初始化
void showboards(char board[ROWS][COLS]);//显示棋盘
void game();//游戏入口
void final(char board[ROWS][COLS], int boards[ROWS][COLS]);//游戏结束时显示的棋盘
void randombomb(int boards[ROWS][COLS]);//布置雷
int bombsum(int boards[ROWS][COLS], char board[ROWS][COLS], int rows, int cols);//统计附近雷的个数
void judge(int boards[ROWS][COLS], char board[ROWS][COLS]);//输入及判断
void expand(int boards[ROWS][COLS], char board[ROWS][COLS],int x,int y);//如果周围没有雷,则一直延伸
test.c
#include"game.h"
void menu()
{
printf("*****************************\n");
printf("***********1. play***********\n");
printf("***********0. exit***********\n");
printf("*****************************\n");
}
void game()
{
int boards[ROWS][COLS] = { 0 };//边缘不好统计,所以在外部多设置一圈,方便后续统计
char board[ROWS][COLS] = { 0 };
showboards(board);
showboard(board);
system("cls");
randombomb(boards);
judge(boards, board);
}
int main()
{
srand((unsigned)time(NULL));
int n;
while (1) {
menu();
scanf_s("%d", &n);
switch (n)//检验输入
{
case 1:
game();
break;
case 0:
printf("退出\n");
break;
default:
printf("输入错误\n");
break;
}
}
}
game.c
#include"game.h"
void showboards(char board[ROWS][COLS])
{
int i, j;
for (i = 1; i <=row; i++)
{
for (j = 1; j <=col; j++)
board[i][j] = '*';//初始化数组
}
}
void showboard(char board[ROWS][COLS])
{
int i, j;
system("cls");
for (j = 0; j <col+1; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <=row; i++)
{
printf("%d ", i);
for (j = 1; j <=col; j++)
{
printf(" %c ",board[i][j]);
}
printf("\n");
}
}
void randombomb(int boards[ROWS][COLS])
{
int x, y;
int i , j;
int n = NUM;
while(n)
{
x = rand() % 9+1;//将x限制在1~9的随机数
y = rand() % 9+1;//将y限制在1~9的随机数
if (boards[x][y] == 0)
{
boards[x][y] = 1;
n--;
}
}/*for (i = 1; i <=row; i++)
{
for (j = 1; j <=col; j++)
{
printf("%d ", boards[i][j]);
}
printf("\n");
} */
}
void final(char board[ROWS][COLS],int boards[ROWS][COLS])
{
int i, j;
showboards(board);
for (i = 1; i <=row; i++)
{
for (j = 1; j <=col; j++)
if (boards[i][j] == 1)
board[i][j] = '@';
}
for (i = 1; i <=row; i++)
{
printf(" ");
for (j = 1; j <=col; j++)
printf(" %c ",board[i][j]);
printf("\n");
}
}
void judge(int boards[ROWS][COLS],char board[ROWS][COLS])
{
int x, y;
do {
printf("输入的坐标为(1~9):--->");
scanf_s("%d %d", &x, &y);
if (boards[x][y] == 1)
{
printf("你输了!\n");
final(board, boards);//结束后显示棋盘雷的位置
//showboard(board);
break;
}
else if (board[x][y] != '*')
{
printf("输入错误!\n");
Sleep(1000);
showboard(board);
//continue;
}
else
{
board[x][y] = bombsum(boards, board, x, y) + '0';
expand(boards, board, x, y);
showboard(board);
}
} while (1);
}
int bombsum(int boards[ROWS][COLS], char board[ROWS][COLS], int x, int y)
{
return (boards[x][y] + boards[x + 1][y] + boards[x - 1][y] + boards[x + 1][y-1] +boards[x][y-1] + boards[x - 1][y - 1] + boards[x][y + 1] + boards[x - 1][y+1] + boards[x + 1][y + 1]);
}
//延展函数,个人这部分是精髓
void expand(int boards[ROWS][COLS], char board[ROWS][COLS],int x,int y)
{
int i, j;
if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
{
int num= bombsum(boards,board,x,y);//统计周围雷的个数
if (num == 0)
{
board[x][y] = ' ';//如果没有雷,则直接展开,该区域显示空白
for (i = -1; i <=1; i++)
{
for (j = -1; j <=1; j++)
if(board[x+i][y+j]=='*')//如国该区域为*,则不符合递归结束的条件(为数字时停止)
expand(boards, board, x + i, y + j);//递归x,y周围的坐标,不断延展
}
}
else //if(num!=0&&boards[x][y]==0)
board[x][y] = num + '0';//如果周围有雷,则统计个数后将得数赋给该位置的数组
}
}
本人水平有限,如有不足之处还请谅解