QTcpSocket Qt 网络编程

server.h

#ifndef TCPSERVER_H
#define TCPSERVER_H

#include <QWidget>
#include <QTcpSocket>
#include <QTcpServer>

class TcpServer : public QWidget
{
    Q_OBJECT

public:
    TcpServer(QWidget *parent = 0);
    ~TcpServer();
private:
    QTcpSocket *socket;
    QTcpServer *server;
private slots:
    void newConnectionSlot();
    void readyReadSlot();
};

#endif // TCPSERVER_H

server.cpp

#include "tcpserver.h"

TcpServer::TcpServer(QWidget *parent)
    : QWidget(parent)
{
    server = new QTcpServer();
    connect(server,&QTcpServer::newConnection,this,&TcpServer::newConnectionSlot);
    if(server->listen(QHostAddress::Any,8888))
    {
        qDebug() << "Listening for new connection !";
    }
    else
    {
        qDebug() << "Listening failure !";
    }
}

TcpServer::~TcpServer()
{
    if(server != nullptr)
    {
        delete server;
        server = nullptr;
    }
    socket = nullptr;
}

void TcpServer::newConnectionSlot()
{
    socket = server->nextPendingConnection(); // 将已连接的客户端对象返回
    connect(socket,&QTcpSocket::readyRead,this,&TcpServer::readyReadSlot);
}
void TcpServer::readyReadSlot()
{
    QByteArray data;
    data.append(socket->readAll());
    qDebug() << data;
}

client.h

#ifndef TCPCLIENT_H
#define TCPCLIENT_H

#include <QWidget>
#include <QTcpSocket>

class Tcpclient : public QWidget
{
    Q_OBJECT

public:
    Tcpclient(QWidget *parent = 0);
    ~Tcpclient();
private:
    QTcpSocket *c_socket;
private slots:
    void connectedSlot();
};

#endif // TCPCLIENT_H

 client.cpp

#include "tcpclient.h"

Tcpclient::Tcpclient(QWidget *parent)
    : QWidget(parent)
{
    c_socket = new QTcpSocket();
    connect(c_socket,&QTcpSocket::connected,this,&Tcpclient::connectedSlot);

    c_socket->connectToHost("localhost", 8888);
    if(!c_socket->waitForConnected(3000))
    {
        qDebug() << "connection timeout !";
    }
    qDebug() << "be connected successfully!";
}

Tcpclient::~Tcpclient()
{
    if (c_socket->isOpen())
    {
        c_socket->disconnectFromHost(); // 与当时连接的主机断开
        c_socket->waitForDisconnected(); // 等待与连接的主机断开 阻塞
    }
    delete  c_socket;
}

void Tcpclient::connectedSlot()
{
    c_socket->write("Hello server!");
}

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