python游戏开发入门(3)

import sys
import pygame
from seetings import Settings
from ship import Ship
from bullet import Bullet

class AlienInvasion:
	def __init__(self):
		pygame.init()
		self.settings = Settings()
		self.screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
		self.settings.screen_width = self.screen.get_rect().width
		self.settings.screen_height = self.screen.get_rect().height
		pygame.display.set_caption("Ailen_Invasion")
		self.ship = Ship(self)
		self.bullets = pygame.sprite.Group()
    
	def run_game(self):
		while True:
			self._check_events()
			self.ship.update()
			self.bullets.update()
			self._update_screen()
			pygame.display.flip()

	def _check_events(self):
		for event in pygame.event.get():
				if event.type == pygame.QUIT:
					sys.exit()
				elif event.type == pygame.KEYDOWN:
					self._check_keydown_events(event)
					
				    
				elif event.type == pygame.KEYUP:
						self._check_keyup_events(event)
						
	def _check_keydown_events(self,event):
		if event.key == pygame.K_RIGHT:
			self.ship.moving_right = True
		elif event.key == pygame.K_LEFT:
			self.ship.moving_left = True
		elif event.key == pygame.K_q:
			sys.exit()
		elif event.key == pygame.K_SPACE:
			self._fire_bullet()


	def _check_keyup_events(self,event):
		if event.key == pygame.K_RIGHT:
			self.ship.moving_right = False
		elif event.key == pygame.K_LEFT:
			self.ship.moving_left = False

	def _fire_bullet(self):
		new_bullet = Bullet(self)
		self.bullets.add(new_bullet)

	def _update_screen(self):
		self.screen.fill(self.settings.bg_color)
		self.ship.blitme()
		for bullet in self.bullets.sprites():
			bullet.draw_bullet()
				            
if __name__  == '__main__':
	ai = AlienInvasion()
	ai.run_game()

上面的是主函数,下面为两个分类:

class Settings:
    
    def __init__(self):
        self.screen_width = 800
        self.screen_height = 700
        self.bg_color = (230,230,230)

        self.ship_speed = 1.5
import pygame

class Ship:
    
    def __init__(self,ai_game) :
        self.screen = ai_game.screen
        self.screen_rect = ai_game.screen.get_rect()
        self.settings = ai_game.settings

        self.image = pygame.image.load('D:\python游戏之旅\images\ship.bmp(1).png')
        self.rect = self.image.get_rect()

        self.rect.midbottom = self.screen_rect.midbottom
        self.x = float(self.rect.x)
        self.moving_right = False
        self.moving_left = False

    def update(self):
        if self.moving_right and self.rect.right < self.screen_rect.right:
            self.x += self.settings.ship_speed
        if self.moving_left and self.rect.left > 0:
            self.x -= self.settings.ship_speed
        self.rect.x = self.x


    def blitme(self):
        self.screen.blit(self.image,self.rect)

子弹类:

import pygame
from pygame.sprite import Sprite

class Bullet(Sprite):
    def __init__(self,ai_game):
        super().__init__()
        self.screen = ai_game.screen
        self.settings = ai_game.settings
        self.color = self.settings.bullet_color

        self.rect = pygame.Rect(0,0,self.settings.bullet_width,
                                self.settings.bullet_height)
        self.rect.midtop = ai_game.ship.rect.midtop

        self.y = float(self.rect.y)

    def update(self):
        self.y -= self.settings.bullet_speed
        self.rect.y = self.y
    def draw_bullet(self):
        pygame.draw.rect(self.screen,self.color,self.rect)

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