1、IM——聊天系统主要功能
(1)注册
根据:昵称,手机号,密码
(2)登录
根据:手机号,密码
(3)添加好友
根据:昵称
(4)聊天
根据:昵称
(5)下线
根据:id
2、面向对象编程分析系统框架
(1)客户端QT
1、ui界面
2、核心处理类(处理收到的数据、组织要发送的数据)
3、中介者类(不做数据处理,单纯转发)
4、网络类(收发数据、初始化网络、关闭网络)
(2)服务端VS
1、数据库类
2、核心处理类(处理服务端收到的数据、组织要发送的数据)
3、中介者类(不做数据处理,单纯转发)
4、网络类(收发数据、初始化网络、关闭网络)
(3)分类介绍
1、中介者类
中介者类的作用:给程序留出接口,方便以后功能扩展
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2、网络类
使用TCP和UDP协议
父类:定义接口——纯虚函数
子类:实现函数:UDP子类、TCPClient子类、TCPServer子类
3、中介者类:架构和函数跟网络类一样
3、系统架构搭建
1、INet类
(1)构造和析构函数只声明没定义,可以直接在头文件里定义
INet() {}
(2)父类的析构函数必须是虚函数
virtual ~INet() {}
(3)初始化网络函数initNet为纯虚函数,使用时定义哪个子类的对象,则使用哪个子类
virtual bool initNet() = 0;
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(4)发送数据函数(data:发送数据内容;len:发送数据长度;to:发给谁;)
to在UDP协议下是ip,在TCP协议下是socket
virtual bool sendData(char* data, int len, unsigned long to = 0) = 0;
当使用UDP协议发送时,sendto(sock,buf,len,0,addr,size)函数中buf、len、addr是变量
当使用TCP协议发送时,send(sock,buf,len,0)函数中sock,buf,len为变量
buf为要发送的数据,为char*类型
len为要发送数据的长度,为int类型
UDP中的addr中的ip为变量,可以是char或ulong类型,TCP中的sock为uint类型,因此,取unsigned long类型
代码
1、INet.h
#pragma once
class INet
{
public:
INet() {}
virtual ~INet() {}
//初始化网络
virtual bool initNet() = 0;
//接收数据
virtual void recvData() = 0;
//发送数据
virtual bool sendData(char* data, int len, unsigned long to = 0) = 0;
//关闭网络
virtual void unitNet() = 0;
};
2、Udp.h
#pragma once
#include"INet.h"
class Udp :public INet
{
public:
Udp();
~Udp();
//初始化网络
virtual bool initNet();
//接收数据
virtual void recvData();
//发送数据
virtual bool sendData(char* data, int len, unsigned long to);
//关闭网络
virtual void unitNet();
};
3、Udp.cpp
#include"Udp.h"
#include "../mediator/UdpMediator.h"
Udp::Udp()
{
}
Udp::~Udp()
{
}
bool Udp::initNet()
{
return true;
}
void Udp::recvData()
{
}
bool Udp::sendData(char* data, int len, unsigned long to)
{
return true;
}
void Udp::unitNet()
{
}
4、TcpClient.h
#pragma once
#include"INet.h"
class TcpClient :public INet
{
public:
TcpClient();
~TcpClient();
//初始化网络
virtual bool initNet();
//接收数据
virtual void recvData();
//发送数据
virtual bool sendData(char* data, int len, unsigned long = 0);
//关闭网络
virtual void unitNet();
};
5、TcpClient.cpp
#include"TcpClient.h"
TcpClient::TcpClient()
{
}
TcpClient::~TcpClient()
{
}
//初始化网络
bool TcpClient::initNet()
{
return true;
}
void TcpClient::recvData()
{
}
bool TcpClient::sendData(char* data, int len, unsigned long to)
{
return true;
}
void TcpClient::unitNet()
{
}
6、TcpServer.h
#pragma once
#include"INet.h"
class TcpServer :public INet
{
public:
TcpServer();
~TcpServer();
//初始化网络
virtual bool initNet();
//接收数据
virtual void recvData();
//发送数据
virtual bool sendData(char* data, int len, unsigned long to);
//关闭网络
virtual void unitNet();
};
7、TcpServer.cpp
#include"TcpServer.h"
TcpServer::TcpServer()
{
}
TcpServer::~TcpServer()
{
}
//创建一个接受连接的线程
bool TcpServer::initNet()
{
return true;
}
void TcpServer::recvData()
{
}
bool TcpServer::sendData(char* data, int len, unsigned long to)
{
return true;
}
void TcpServer::unitNet()
{
}
8、INetMediator.h
#pragma once
#include<iostream>
using namespace std;
//先声明有INet类,先用这个类名去定义指针,以后会编译到这里
class INet;
class INetMediator
{
public:
INetMediator() {}
virtual ~INetMediator() {}
//打开网络
virtual bool openNet() = 0;
//发送数据
virtual bool sendData(char* data, int len, unsigned long to = 0) = 0;
//接收数据
virtual void recvData(char* data, int len, unsigned long from) = 0;
//关闭网络
virtual void closeNet() = 0;
};
9、UdpMediator.h
#pragma once
#include"INetMediator.h"
class UdpMediator :public INetMediator
{
public:
UdpMediator();
~UdpMediator();
//打开网络
virtual bool openNet();
//发送数据(data:发送数据内容;len:发送数据长度;to:发给谁;)
virtual bool sendData(char* data, int len, unsigned long to);
//接收数据
virtual void recvData(char* data, int len, unsigned long from);
//关闭网络
virtual void closeNet();
};
10、UdpMediator.cpp
#include"UdpMediator.h"
UdpMediator::UdpMediator()
{
}
UdpMediator::~UdpMediator()
{
}
bool UdpMediator::openNet()
{
return true;
}
void UdpMediator::recvData(char* data, int len, unsigned long from)
{
}
bool UdpMediator::sendData(char* data, int len, unsigned long to)
{
return true;
}
void UdpMediator::closeNet()
{
}
11、TcpClientMediator.h
#pragma once
#include"INetMediator.h"
class TcpClientMediator :public INetMediator
{
public:
TcpClientMediator();
~TcpClientMediator();
//打开网络
virtual bool openNet();
//发送数据
virtual bool sendData(char* data, int len, unsigned long to = 0);
//接收数据
virtual void recvData(char* data, int len, unsigned long from);
//关闭网络
virtual void closeNet();
};
12、TcpClientMediator.cpp
#include"TcpClientMediator.h"
TcpClientMediator::TcpClientMediator()
{
}
TcpClientMediator::~TcpClientMediator()
{
}
bool TcpClientMediator::openNet()
{
return true;
}
void TcpClientMediator::recvData(char* data, int len, unsigned long from)
{
}
bool TcpClientMediator::sendData(char* data, int len, unsigned long to)
{
return true;
}
void TcpClientMediator::closeNet()
{
}
13、TcpServerMediator.h
#pragma once
#include"INetMediator.h"
class TcpServerMediator :public INetMediator
{
public:
TcpServerMediator();
~TcpServerMediator();
//打开网络
virtual bool openNet();
//发送数据(data:发送数据内容;len:发送数据长度;to:发给谁;)
virtual bool sendData(char* data, int len, unsigned long to = 0);
//接收数据
virtual void recvData(char* data, int len, unsigned long from);
//关闭网络
virtual void closeNet();
};
14、TcpServerMediator.cpp
#include"TcpServerMediator.h"
TcpServerMediator::TcpServerMediator()
{
}
TcpServerMediator::~TcpServerMediator()
{
}
bool TcpServerMediator::openNet()
{
return true;
}
bool TcpServerMediator::sendData(char* data, int len, unsigned long to)
{
return true;
}
void TcpServerMediator::recvData(char* data, int len, unsigned long from)
{
}
void TcpServerMediator::closeNet()
{
}
15、源文件
#include<iostream>
using namespace std;
#include"net/TcpClient.h"
#include"net/TcpServer.h"
#include"net/Udp.h"
#include"mediator/TcpClientMediator.h"
#include"mediator/TcpServerMediator.h"
#include"mediator/UdpMediator.h"
int main()
{
INet* p1 = new Udp;
INet* p2 = new TcpServer;
INet* p3 = new TcpClient;
INetMediator* p4 = new UdpMediator;
INetMediator* p5 = new TcpServerMediator;
INetMediator* p6 = new TcpClientMediator;
delete p1;
delete p2;
delete p3;
delete p4;
delete p5;
delete p6;
return 0;
}