UnrealEngine 打包Android平台应用

虚幻引擎 支持将项目发布到 安卓(Android) 移动设备上,并且提供了若干功能帮你将项目发布到 谷歌游戏商店。本节包含了如何设置Android开发环境、如何使用Android功能和服务、以及如何为发布游戏做准备相关的指南。

当前SDK要求

  • 当前UE版本:5.3
  • Android Studio Version: Flamingo 2022.2.1 Patch 2 May 24, 2023
  • Android SDK:
    • 推荐版本:SDK 33
    • 通过编译要求的最低版本:SDK 30
    • 能在设备上发布所需的最低目标SDK版本:26

      不同商城对于目标SDK最低版本的要求是不同的,可能与上文有所不同。

  • NDK版本:r25b
  • 编译工具:33.0.1
  • Java运行时:OpenJDK 17.0.6 2023-01-17
  • 要进AGD调试,需要AGDE v23.1.82+。

当前设备兼容性

The current version of Unreal Engine supports Android devices meeting the following specifications:

  • Android 8或更高版本
  • 64位Arm CPU
  • 兼容的GPU
    • Mali T8xx、G71、G72、G76、G77、G78和G71x系列
    • Adreno 5xx、6xx或7xx系列
    • PowerVR GM9xxx系列
    • Xclipse 920
  • 兼容的图形API
    • OpenGL ES 3.2
    • Vulkan 1.1(需要Android 10或更高版本的设备,以及兼容的驱动程序)

开始入门

设置Android SDK和NDK

如何为虚幻引擎设置你的Android开发环境

Android快速入门

Android平台的开发设置。

设置Android设备

了解如何设置Android设备以便开发虚幻引擎项目。

开发指南

使用 Google Play 成就

利用 Google Play 成就提升玩家粘着度。

Tap into the power of Unreal Engine 4 and create exciting games for the Android platform About This Book Dive straight into making fully functional Android games with this hands-on guide Learn about the entire Android pipeline, from game creation to game submission Use Unreal Engine 4 to create a first-person puzzle game Who This Book Is For If you are a game developer, designer, artist, or a beginner in the gaming industry and want to make Android games with Unreal Engine 4 efficiently, this book is ideal for you. In Detail Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game―Bloques! Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store. In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects. Table of Contents Chapter 1. Getting Started with Unreal 4 Chapter 2. Launching Unreal Engine 4 Chapter 3. Building the Game – First Steps Chapter 4. Using Actors, Classes, and Volumes Chapter 4.X folders Chapter 5. Scripting with Blueprints Chapter 6. Using Unreal Matinee Chapter 7. Finishing, Packaging, and Publishing the Game
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