Unity3d 双面材质

Shader "Nature/Vegitation Vertex Lit" {
     Properties {
         _Color ("Main Color", Color) = (1,1,1,0)                           
         _SpecColor ("Spec Color", Color) = (1,1,1,1)       
         _Emission ("Emmisive Color", Color) = (0,0,0,0)   
         _Shininess ("Shininess", Range (0.01, 1)) = 0.7                        
         _FrontTex ("Front (RGB)", 2D) = "white" { }                            
         _BackTex ("Back (RGB)", 2D) = "white" { }
     }
     SubShader {
         Material {
             Diffuse [_Color]                                            
             Ambient [_Color]                                            
             Shininess [_Shininess]                                    
             Specular [_SpecColor]                                
             Emission [_Emission]                                    
         }
         Lighting On                                            
         SeparateSpecular On                                      
         Blend SrcAlpha OneMinusSrcAlpha                        
         Pass {
             Cull Front                                    
             SetTexture [_BackTex] {                            
                 Combine Primary * Texture
             }
        
         Pass {
             Cull Back                                        
             SetTexture [_FrontTex] {                            
           


      Combine Primary * Texture
}}}}




然后在模型材质中更改shader为上面新建的Nature/Vegitation Vertex Lit这个shader即可实现双面效果。
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