SetTimer 定时器

// DEMO4_6.CPP  - WM_TIMER demo

// INCLUDES ///
#define WIN32_LEAN_AND_MEAN  // just say no to MFC

#include <windows.h>   // include all the windows headers
#include <windowsx.h>  // include useful macros
#include <mmsystem.h>  // very important and include WINMM.LIB too!
#include <stdio.h>
#include <stdlib.h>
#include <math.h>

// DEFINES

// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"

#define WINDOW_WIDTH  400
#define WINDOW_HEIGHT 300


// timer defines

#define TIMER_ID1_SEC   1 // id of 1 sec timer
#define TIMER_ID3_SEC   2 // id of 3 sec timer
#define TIMER_ID30_SEC  3 // id of 30 sec timer

// MACROS /

#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEYUP(vk_code)   ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)

// GLOBALS
HWND      main_window_handle = NULL; // globally track main window

HINSTANCE hinstance_app      = NULL; // globally track hinstance
char buffer[80];                     // general printing buffer

// FUNCTIONS //
LRESULT CALLBACK WindowProc(HWND hwnd,
          UINT msg,
                            WPARAM wparam,
                            LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT  ps;  // used in WM_PAINT
HDC    hdc; // handle to a device context
char            buffer[80]; // used to print strings

static int      counter1=0, // counters
                counter2=0,
                counter3=0;

// what is the message
switch(msg)
 { 
 case WM_CREATE:
        {
  // do initialization stuff here
        // create a 1 second timer
        SetTimer(hwnd, TIMER_ID1_SEC, 1000,NULL);
         //The SetTimer function creates a timer with the specified time-out value.
        // now the 3 second timer
        SetTimer(hwnd, TIMER_ID3_SEC, 3000,NULL); 

        // and finally the 30 second timer
        SetTimer(hwnd, TIMER_ID30_SEC, 5000,NULL); 

        // return success
  return(0);
  } break;


    case WM_TIMER:
         {
         // there is a timer event, test what timer fired
    //wParam [in] Specifies the timer identifier. lParam

        switch(wparam)
              {
              case TIMER_ID1_SEC:
                   {
                   // print out a message
                   // get the dc
      
                   hdc = GetDC(hwnd);

                   // set the color
                   SetTextColor(hdc,RGB(0,255,0));
                   SetBkColor(hdc,RGB(0,0,0));
                   SetBkMode(hdc,OPAQUE);

                   // build up the messages
                   sprintf(buffer,"The 1 second timer has fired %d times",++counter1);

                   // print the message
                   TextOut(hdc,0,0,buffer,strlen(buffer));

                   // release the dc
                   ReleaseDC(hwnd,hdc);
                   } break;

              case TIMER_ID3_SEC:
                   {
                   // make a beep
                   MessageBeep(MB_ICONQUESTION);
                   //This function plays a waveform sound.
                   // get the dc
                   hdc = GetDC(hwnd);

                   // set the color
                   SetTextColor(hdc,RGB(0,255,0));
                   SetBkColor(hdc,RGB(0,0,0));
                   SetBkMode(hdc,OPAQUE);

                   // build up the messages
                   sprintf(buffer,"The 3 second timer has fired %d times",++counter2);

                   // print the message
                   TextOut(hdc,0,20,buffer,strlen(buffer));

                   // release the dc
                   ReleaseDC(hwnd,hdc);

                   } break;

            case TIMER_ID30_SEC:
                   {
                   // make a beep
                   MessageBeep(MB_ICONEXCLAMATION);

                   // get the dc
                   hdc = GetDC(hwnd);

                   // set the color
                   SetTextColor(hdc,RGB(0,255,0));
                   SetBkColor(hdc,RGB(0,0,0));
                   SetBkMode(hdc,OPAQUE);

                   // build up the messages
                   sprintf(buffer,"The 30 second timer has fired %d times",++counter3);

                   // print the message
                   TextOut(hdc,0,40,buffer,strlen(buffer));

                   // release the dc
                   ReleaseDC(hwnd,hdc);

                   } break;

               // .. test for other id's

               default:break;

               } // end switch
          } break;

  
 case WM_PAINT:
  {
  // simply validate the window
        hdc = BeginPaint(hwnd,&ps); 
       
        // end painting
        EndPaint(hwnd,&ps);

        // return success
  return(0);
     } break;

 case WM_DESTROY:
  {

  // kill the application, this sends a WM_QUIT message
  PostQuitMessage(0);

        // return success
  return(0);
  } break;

 default:break;

    } // end switch

// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));

} // end WinProc

// WINMAIN
int WINAPI WinMain( HINSTANCE hinstance,
     HINSTANCE hprevinstance,
     LPSTR lpcmdline,
     int ncmdshow)
{

WNDCLASSEX winclass; // this will hold the class we create
HWND    hwnd;  // generic window handle
MSG     msg;   // generic message
HDC        hdc;      // graphics device context

// first fill in the window class stucture
winclass.cbSize         = sizeof(WNDCLASSEX);
winclass.style   = CS_DBLCLKS | CS_OWNDC |
                          CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra  = 0;
winclass.cbWndExtra  = 0;
winclass.hInstance  = hinstance;
winclass.hIcon   = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor  = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm        = LoadIcon(NULL, IDI_APPLICATION);

// save hinstance in global
hinstance_app = hinstance;

// register the window class
if (!RegisterClassEx(&winclass))
 return(0);

// create the window
if (!(hwnd = CreateWindowEx(NULL,                // extended style
                            WINDOW_CLASS_NAME,   // class
          "Multiple Timer Demo", // title
          WS_OVERLAPPEDWINDOW | WS_VISIBLE,
           0,0,   // initial x,y
          WINDOW_WIDTH, // initial width
                            WINDOW_HEIGHT,// initial height
          NULL,   // handle to parent
          NULL,   // handle to menu
          hinstance,// instance of this application
          NULL))) // extra creation parms
return(0);

// save main window handle
main_window_handle = hwnd;

// get the graphics device context
hdc = GetDC(hwnd);


// enter main event loop, but this time we use PeekMessage()
// instead of GetMessage() to retrieve messages
while(TRUE)
 {
    // test if there is a message in queue, if so get it
 if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
    {
    // test if this is a quit
       if (msg.message == WM_QUIT)
           break;
 
    // translate any accelerator keys
    TranslateMessage(&msg);

    // send the message to the window proc
    DispatchMessage(&msg);
    } // end if


    // main game processing goes here
    if (KEYDOWN(VK_ESCAPE))
       SendMessage(hwnd, WM_CLOSE, 0,0);
      
 } // end while


// release the device context
ReleaseDC(hwnd,hdc);

// return to Windows like this
return(msg.wParam);

} // end WinMain

///

 

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