A normal NOT pure D3D device:
+----------------------------+
|Your application |
+----------------------------+
|D3D API (COM interface etc) |
+----------------------------+
|D3D Parameter checking |
+----------------------------+
|D3D Redundant State checking| ||
+----------------------------+ ||
|D3D State caching | _||_
+----------------------------+ / /
|D3D Optimisations (batching)| //
+----------------------------+
|D3D Software data processing|
+----------------------------+
|D3D DDI |
+----------------------------+
|Device Driver |
+----------------------------+
A PURE D3D device:
+----------------------------+
|Your application |
+----------------------------+ ||
|D3D API (COM interface etc) | ||
+----------------------------+ _||_
|D3D DDI | / /
+----------------------------+ //
|Device Driver |
+----------------------------+
D3D pure device 不会保存渲染状态(没有state cache)
并且要求是 HardwareVertexProcessing的