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原创 矩形碰撞检测
bool CheckCollision( const Rect & rcGrid, const Rect rcPlayer ){ int m = (rcGrid.left>rcPlayer.right)|(rcGrid.right int x = (rcGrid.bottomrcPlayer.bottom); if(m|x) {
2009-10-13 11:20:00 691
Shaders for Game Programmers and Aritists.pdf弟6章
Shaders for Game Programmers and Aritists.pdf弟5章源码
2010-04-15
Shaders for Game Programmers and Aritists.pdf的源码
Shaders for Game Programmers and Aritists.pdf弟5章源码
2010-04-15
Shaders for Game Programmers and Aritists.pdf的源码
Shaders for Game Programmers and Aritists.pdf的源码
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2010-04-15
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