skeletonNode = SkeletonAnimation::createWithFile(name1, atlas);
skeletonNode->getSkeleton()->flipX = 1;
cocos spine 骨骼动画.水平翻转
最新推荐文章于 2024-04-13 16:27:28 发布
skeletonNode = SkeletonAnimation::createWithFile(name1, atlas);
skeletonNode->getSkeleton()->flipX = 1;