void myClasss::openNewStage()
{
for(int i = 0; i < count; i++) {
if (i != count-1 && i!= count-2) {
if (CCSprite *sp = (CCSprite*)array->objectAtIndex(i)) { sp->runAction(CCSequence::create(CCDelayTime::create(i),CCEaseBounceOut::create(CCScaleTo::create(1.0f, 1)),NULL));
}
}else if(i == count-2){
if (CCSprite *sp = (CCSprite*)array->objectAtIndex(i)) {
sp->runAction(CCSequence::create(CCDelayTime::create(i),CCEaseBounceOut::create(CCScaleTo::create(1.0f, 1)),CCCallFunc::create(this, callfunc_selector(UIHomeNPC::playCup)),NULL));
}
}
}
}
void myClasss::playCup(float dt)
{
//回调
CCLog("序列动画播放完,调用");
}