using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
namespace My3DGame
{
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Model terrain; //地形的模型
Vector3 terrainPosition; //地形的世界坐标位置
Matrix cameraViewMatrix; //照相机视图矩阵
Matrix cameraProjectionMatrix; //照相机投影矩阵
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
base.Initial
XNA系列—3d模型的导入
最新推荐文章于 2018-12-25 15:45:00 发布
本文深入探讨了如何在XNA框架中导入和处理3D模型,涉及关键概念如向量(vector)、矩阵(matrix)和类(class)的应用,揭示了在游戏开发中实现3D模型集成的技术细节。
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