这个问题一直困扰着我,体视觉在unity中如何能实现,两个相机获取的图片怎么样才能较好的融合呢?一直在想那个列间隔的图像融合应该注意些什么呢,我现在手头只有一个3d眼镜,是LG3d glasses (FPG-200f)我只知道这个是列间隔的一种眼镜。如何能使用unity做出能让这个眼镜看上去有立体视觉的结果来呢?最近看到一些国外的人在弄的unity
First there was this thread on stereoscopic imaging:
http://forum.unity3d.com/threads/11775
Then these guys wrapped the whole thing up in a script & packaged it with a shader, materials, etc.
http://forum.unity3d.com/threads/60961
Now I've tweaked it all, added options for Side-by-Side, Over-Under, Swap Left/Right, etc, along with a GUI interface.
Instructions are contained in the main script ("stereokopix3D.js").
Enjoy & let me know if it works for you - I'm on Mac, Unity Pro 3, haven't tested under Windows. Unity Pro required.
*** UPDATE!! VERSION 025:
http://forum.unity3d.com/threads/638...458#post416458
*** UPDATE!!! VERSION 2.0!!!
What began as this little package has grown into a full-featured stereo toolkit available for FREE on the Unity Asset Store:
http://forum.unity3d.com/threads/140...FREE!-Released