public float enterTime;
public int stayTime;
public bool isTrue = false;
void Start () {
enterTime = 9;
Debug.Log ("******2222222****enterTime:" + enterTime);
}
// Update is called once per frame
void Update () {
// Debug.Log ("**********Time.time:" + Time.time);
stayTime = (int)Time.time;
if ((stayTime) % 9 == 0 && !isTrue) {
Debug.Log ("**********stayTime:");
isTrue = true;
} else if((stayTime) % 9 != 0){
isTrue = false;
}
}
public int stayTime;
public bool isTrue = false;
void Start () {
enterTime = 9;
Debug.Log ("******2222222****enterTime:" + enterTime);
}
// Update is called once per frame
void Update () {
// Debug.Log ("**********Time.time:" + Time.time);
stayTime = (int)Time.time;
if ((stayTime) % 9 == 0 && !isTrue) {
Debug.Log ("**********stayTime:");
isTrue = true;
} else if((stayTime) % 9 != 0){
isTrue = false;
}
}