using UnityEngine;
using System.Collections;
public class ClickTwiceExitGame : MonoBehaviour {
private bool isClickExitButton = false;
void Update () {
if (Input.GetMouseButtonDown(0) && !isClickExitButton)
{
ConfirmFirstClickExitGame();
}
else if (Input.GetMouseButtonDown(0) && ConfirmClickTwiceExitGame())
{
ExitGame();
}
}
void ConfirmFirstClickExitGame() {
Debug.Log("再次点击,退出游戏!");
isClickExitButton = true;
}
bool ConfirmClickTwiceExitGame()
{
return isClickExitButton;
}
void ExitGame() {
Debug.Log("退出游戏!");
Application.Quit();
}
}