SWD604 Program Design and Construction

SWD604 Program Design and Construction Assessment 1 v1

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School of Information Technology

New Zealand Diploma in Software Development (Level 6)

Course Code & Title:

SWD604 Program Design and Construction

Assignment Title

Assignment 1

Assessment Type

Practical

Level

6

Credits

15

Term & Cohort:

Due date:

13 September 2024

Overall Weighting:

60%

Total marks available

100

Tutor:

Nelson TSANG

Course aim

This course aims to provide students with an intermediate knowledge of program implementation

using object-oriented programming. Principles such as inheritance, polymorphism, encapsulation

constructors etc. will be used to write basic and intermediate level programs and GUI applications.

Purpose

The purpose of the assessment is to assess students’ ability to discuss the fundamental issues,

concepts and practices associated with software design and construction. Students will develop user

interface applying principles of effective user interface design and apply appropriate design techniques

to the development of object-oriented software to produce desired outcome.

Assessment Information

1. This is an individual open-book assessment which is worth 50% of your total assessment

weighting of the entire course.

2. Resources and/or equipment which may be used for this activity:

• NZSE issued material;

• your own course notes; and

• other resources (referenced and cited). SWD604 Program Design and Construction Assessment 1 v1

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3. You have 5 weeks to complete this assignment

Learning Outcomes

This assessment is mapped to the following learning outcomes for this course:

LO 1

Discuss the fundamental issues, concepts and practices associated with software

design and construction.

LO 2

Apply appropriate design techniques to the development of object-oriented software

to produce desired outcome.

LO 3

Apply the principles of effective user interface design to the development of a user

interface for a software.

Graduate Profile Outcomes (this course is mapped to)

GPO 1: Analyse requirements, apply appropriate modelling tools, SDLC and HCI principles, to design and

document software solutions for a range of problems in an organizational context, including creating accurate

and clear technical and user documentation/resources

GPO 3: Write and maintain complex programs using design patterns, data structures and algorithms to meet

specifications and software development standards.

GPO 6: Select, justify and apply architecture, patterns, services, technologies, and tools, to implement the

software solution/s using current and emerging technologies.

Plagiarism

• Any submitted assessment or part of an assessment which has plagiarised content will not be

marked.

• All cases of plagiarism and/or cheating will be investigated and dealt with according to A08:

Misconduct in Assessment Policy.

Submission Instructions

You are required to ensure you have carried out the following before submitting your assessment:

• Signed assignment coversheet

• Place your Name, Student ID number, Assessment and Task Number on all loose documents

you are submitting with the assessment.

• All answers must be written in your own words.

• Proofread and spell check all written assessment work carefully.

• DO NOT email your document to your tutor, it must be uploaded to the NZSE LMS

Evidence Submission

You are required to submit the below documents as the evidence of the work done towards the

assessment on Canvas SWD604 Program Design and Construction Assessment 1 v1

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• Visual Studio projects (.sln) file containing all the relevant project files and folders using

appropriate naming convention for Task and subtasks wherever applicable(For ex: Task 2_Part

A, Task 2_Part B etc) - as a zipped folder

• Documentation that contains screenshots of your output screen and code with properly

labelled ( .pdf or .docx file) - should not be zipped

• Every document submitted online on Canvas should follow the naming convention as below:

• Course Code_ Assessment Number_ Assessment Name_ Student Number_Document

number

• For example, SWD604_A1_Practical_7647XXXXX_1.SWD604 Program Design and Construction Assessment 1 v1

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Assessment

Consider the following scenario:

You have been hired as an intern at Ahera Taera and have been designated to the software developer

team. As a team member you are required to create a customer management system for Ahera

Taera, a new retail outlet focusing on a varied range of customers from senior citizens to kids. The

customer management system should help to main customer data, products bought by customers,

discounts, and delivery mechanism.

There are a few requirements stated by the product manager which are as follows:

1. System should be able to maintain customer data which includes name, age, phone number, email

address, house address and products bought.

2. System should record data of all types of customers:

• New customer

• Registered customer

• Registered customer who have bought products.

3. System can have different discount calculation as per customer:

• Normal customer will not have any discounts.

• If age is above 60, you get 10% senior discount.

• If products are brought on weekends, you get 2% discount.

• Customers from Auckland and Wellington will get 1% discount.

4. There are different delivery mechanisms of products to customer:

• Home delivery through Courier (Needs to be billed $10 extra to the total).

• Pickup from shop.

Assumption: Product details are entered into the database (Product Name, Product price, Product

stock, Product description) which are visible in the Customer Dashboard.

TASK 1:

24 marks

LO 1: Discuss the fundamental issues, concepts and practices associated with software design and construction.

Theory:

a. Discuss 3 software design issues and 3 software design practices with respect to the given

scenario

b. Discuss 3 software construction issues and 3 software construction practices with respect to the

given scenario SWD604 Program Design and Construction Assessment 1 v1

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TASK 2:

10 marks

LO 3: Apply the principles of effective user interface design to the development of a user interface for a software.

Create a software application which has the following 5 Forms with necessary information:

a. Login/ Register

b. Product view/ add

c. Add to cart and apply discount

d. Payment

e. Customer dashboard

TASK 3:

10 marks

LO 3: Apply the principles of effective user interface design to the development of a user interface for a software.

Identify at least five Design Principles that has been applied while creating the software interface.

Provide necessary evidence.

TASK 4:

20 marks

LO 2: Apply appropriate design techniques to the development of object-oriented software to produce desired outcome.

As part of the software development create a backend database which stores appropriate data for the

given scenario as described below:

a. Create tables with appropriate attributes/ columns (For ex: Cust., Product, Order, Discount,

Payment)

b. Make sure the following is maintained while creating the database:

• Normalized database

• Auto increment

• Primary key

• Foreign key

• Appropriate data types

TASK 5:

26 marks

LO 2: Apply appropriate design techniques to the development of object-oriented software to produce desired outcome.

Apply at least ONE Design Pattern technique in developing each of the following part of the software:

a. Validation

b. Customer Dashboard view

c. Add to Cart

d. Apply Discount

e. Payment modes and bill generation

TASK 6:

10 marks

LO 2: Apply appropriate design techniques to the development of object-oriented software to produce desired outcome.

To ensure the quality of the software you need to create at least 5 Unit test cases and execute themSWD604

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