blender导出模型,并且lwjgl加载

 

import java.io.*;
import java.nio.file.*;
import java.util.*;

public class OBJLoader {
    public static class Vertex {
        public float x, y, z;    // Position
        public float u, v;       // Texture coordinates
        public float nx, ny, nz; // Normal

        public Vertex(float x, float y, float z, float u, float v, float nx, float ny, float nz) {
            this.x = x;
            this.y = y;
            this.z = z;
            this.u = u;
            this.v = v;
            this.nx = nx;
            this.ny = ny;
            this.nz = nz;
        }
    }

    public static class Model {
        public List<Vertex> vertices = new ArrayList<>();
        public List<Integer> indices = new ArrayList<>();
    }

    public static Model loadModel(String filePath) throws IOException {
        List<float[]> positions = new ArrayList<>();
        List<float[]> texCoords = new ArrayList<>();
        List<float[]> normals = new ArrayList<>();
        Model model = new Model();

        List<String> lines = Files.readAllLines(Paths.get(filePath));
        for (String line : lines) {
            String[] tokens = line.split("\\s+");
            switch (tokens[0]) {
                case "v
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