**3.23(几何:点是否在矩形内?)编写程序。提示用户输入点(x,y),然后检测该点是否在以原点(0,0)为中心、宽为10、高为5的矩形中。例如:(2,2)在矩形内,而(6,4)在矩形外。
这里有两个运行示例:
Enter a point with two coordinates:2 2
Point (2.0, 2.0) is in the rectangle
Enter a point with two coordinates:6 4
Point (6.0, 4.0) is not in the rectangle
**3.23(Geometry: point in a rectangle?)Write a program that prompts the user to enter a point (x, y) and checks whether the point is within the rectangle centred at (1, 1) with width 10 and height 5. For example, (2, 2) is inside the rectangle and (6, 4) is outside the rectangle.
Here are two sample runs.
Enter a point with two coordinates:2 2
Point (2.0, 2.0) is in the rectangle
Enter a point with two coordinates:6 4
Point (6.0, 4.0) is not in the rectangle
下面是参考答案代码:
import java.util.*;
public class PointInRectangleQuestion23 {
public static void main(String[] args) {
double pointX,pointY;
System.out.print("Enter a point with two coordinates:");
Scanner input = new Scanner(System.in);
pointX = input.nextDouble();
pointY = input.nextDouble();
// Check if the point is in the rectangle
if((pointX >= -5 && pointX <= 5) && (pointY >= -2.5 && pointY <= 2.5))
System.out.println("Point " + "(" + pointX + "," + pointY + ")"
+ " is in the rectangle");
else
System.out.println("Point " + "(" + pointX + "," + pointY + ")"
+ " is not in the rectangle");
input.close();
}
}
运行效果:
注:编写程序要养成良好习惯
如:1.文件名要用英文,具体一点
2.注释要英文
3.变量命名要具体,不要抽象(如:a,b,c等等),形式要驼峰化
4.整体书写风格要统一(不要这里是驼峰,那里是下划线,这里的逻辑段落空三行,那里相同的逻辑段落空5行等等)