OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more.¶
PERTHSHIRE, Scotland - 28th June 2011 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
Open-source development delivers industry-leading features and performance¶
The OpenSceneGraph 3.0 release is the culmination of 12 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
Updates include:¶
- OpenGL ES 1.1, and OpenGL ES 2.0 support
- OpenGL 3.x and 4.x support along with associated OpenGL extensions
- Supoort for Android on tablets and phones
- Support for IOS on tablets and phones (end users applications have already been accepted on the App Store)
- New extensible serializers that provide new .osgb binary, .osgt ascii and .osgx xml file native formats
- New generalized serializable metadata architecture
- New osgQt library that makes it straight forward to integrate OpenSceneGraph with Qt
- new FBX plugin
- Improvements to osgVolume enabling high quality race traced volume rendering
- Improvements to osgManipulator making it more flexible
- Support for Cocoa and 64bit OSX build
- Improved thread safety and efficiency of database paging
- New Texture and buffer object pools for efficiently managing GL object resources