【2.关于载入场景时的淡出淡入效果】 2017.11.30
首先需要一张纯黑色的图片
然后新建一个空物体,添加GUI Texture组件,将颜色调成纯黑并在Texture这一栏添加刚刚找到的纯黑色图片
为空物体添加一个脚本,脚本的代码如下:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class FadedInOut : MonoBehaviour {
private float FadeSpeed = 1.5f;
private bool sceneStarting = true;
private GUITexture tex;
void Start()
{
tex = this.GetComponent<GUITexture> ();
tex.pixelInset = new Rect (0, 0, Screen.width, Screen.height);
}
void Update()
{
if (sceneStarting) {
StartScene ();
}
}
private void FadeToClear()
{
tex.color = Color.Lerp (tex.color, Color.clear, FadeSpeed * Time.deltaTime);
}
private void FadeToBlack()
{
tex.color = Color.Lerp (tex.color, Color.black, FadeSpeed * Time.deltaTime);
}
private void StartScene()
{
FadeToClear ();
if (tex.color.a <= 0.05f) {
tex.color = Color.clear;
tex.enabled = false;
sceneStarting = false;
}
}
public void EndScene()
{
tex.enabled = true;
FadeToBlack ();
if (tex.color.a >= 0.95f) {
SceneManager.LoadScene ("demo");
//要使用这个方法需要UnityEngine.SceneManagement的支持
}
}
}