XCode 自动打包命令
这里我使用的是Xcode8.3
获取证书
貌似xcode7.0以上都可以免费使用开发者证书
先使用Xcode打开工程,使用免费证书签名
然后会自动生成 xxx.mobileprovision,这里面就包含了teamId等信息
MacBook-Pro:Provisioning Profiles wilker$ pwd /Users/wilker/Library/MobileDevice/Provisioning Profiles MacBook-Pro:Provisioning Profiles wilker$ ls fa4ea842-adb4-4dec-82f3-c178f47769d8.mobileprovision
打包命令
从xcode工程 xxx.xcodeproj 打出 xxx.xcarchive 文件
cmd = '''xcodebuild -project %s -scheme "MyXMan-mobile" -configuration %s -sdk iphoneos10.3 -archivePath %s archive DEVELOPMENT_TEAM="%s ENABLE_BITCODE=NO" '''% \ (project_path, debug_tag, archive_path, team_id)
从 xxx.xcarchive 文件 打出 xxx.ipa 包
cmd = '''xcodebuild -exportArchive -archivePath %s -exportOptionsPlist %s -exportPath %s '''%(appAchive_path, export_options_plist_path, gself_path)
踩到的一些坑
-project
- 项目的 xcode工程路径:
/Users/wilker/workplace/cocos2dx/MyXMan/frameworks/runtime-src/proj.ios_mac/MyXMan.xcodeproj
-archivePath
- 导出的 Archive 文件路径
-configuration
- Debug or Release
查看sdk
sdk 设置错误会报错:xcodebuild: error: SDK “iphoneos10.2” cannot be located
查看已有的sdk,命令:
xcodebuild -showsdks
,然后选择已有的sdkMacBook-Pro:Provisioning Profiles wilker$ xcodebuild -showsdks iOS SDKs: iOS 10.3 -sdk iphoneos10.3 iOS Simulator SDKs: Simulator - iOS 10.3 -sdk iphonesimulator10.3 macOS SDKs: macOS 10.12 -sdk macosx10.12 tvOS SDKs: tvOS 10.2 -sdk appletvos10.2 tvOS Simulator SDKs: Simulator - tvOS 10.2 -sdk appletvsimulator10.2 watchOS SDKs: watchOS 3.2 -sdk watchos3.2 watchOS Simulator SDKs: Simulator - watchOS 3.2 -sdk watchsimulator3.2
scheme
scheme 设置错误会报错:xcodebuild: error: The project named “MyXMan” does not contain a scheme named “MyXMan”
命令:
xcodebuild -project /Users/wilker/workplace/cocos2dx/MyXMan/frameworks/runtime-src/proj.ios_mac/MyXMan.xcodeproj -list
MacBook-Pro:release_tools wilker$ xcodebuild -project /Users/wilker/workplace/cocos2dx/MyXMan/frameworks/runtime-src/proj.ios_mac/MyXMan.xcodeproj -list Information about project "MyXMan": Targets: MyXMan-mobile MyXMan-desktop Build Configurations: Debug Release If no build configuration is specified and -scheme is not passed then "Release" is used. Schemes: MyXMan-mobile MyXMan-desktop libsimulator Mac libsimulator iOS libluacocos2d Mac libluacocos2d iOS libluacocos2d tvOS libcocos2d Mac libcocos2d iOS libcocos2d tvOS
exportOptionsPlist
exportOptionsPlist配置文件设置 teamID 错误会报错:Error Domain=IDEDistributionErrorDomain Code=1 “No valid iOS Distribution signing identities belonging to team 38W5465CZX were found.” UserInfo={NSLocalizedDescription=No valid iOS Distribution signing identities belonging to team 38W5465CZX were found.}
配置文件内容
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>method</key> <string>development</string> <key>teamID</key> <string>JW38L9N6HH</string> </dict> </plist>
参考资料:
可选参数
- compileBitcode: Bool
- For non-App Store exports, should Xcode re-compile the app from bitcode? Defaults to YES.
- embedOnDemandResourcesAssetPacksInBundle : Bool
- For non-App Store exports, if the app uses On Demand Resources and this is YES, asset packs are embedded in the app bundle so that the app can be tested without a server to host asset packs. Defaults to YES unless onDemandResourcesAssetPacksBaseURL is specified.
- iCloudContainerEnvironment
- For non-App Store exports, if the app is using CloudKit, this configures the “com.apple.developer.icloud-container-environment” entitlement. Available options: Development and Production. Defaults to Development.
- manifest : Dictionary
- For non-App Store exports, users can download your app over the web by opening your distribution manifest file in a web browser. To generate a distribution manifest, the value of this key should be a dictionary with three sub-keys: appURL, displayImageURL, fullSizeImageURL. The additional sub-key assetPackManifestURL is required when using on demand resources.
- method : String
- Describes how Xcode should export the archive. Available options: app-store, ad-hoc, package, enterprise, development, and developer-id. The list of options varies based on the type of archive. Defaults to development.
- onDemandResourcesAssetPacksBaseURL : String
- For non-App Store exports, if the app uses On Demand Resources and embedOnDemandResourcesAssetPacksInBundle isn’t YES, this should be a base URL specifying where asset packs are going to be hosted. This configures the app to download asset packs from the specified URL.
- teamID : String
- The Developer Portal team to use for this export. Defaults to the team used to build the archive.
- thinning : String
- For non-App Store exports, should Xcode thin the package for one or more device variants? Available options: (Xcode produces a non-thinned universal app), (Xcode produces a universal app and all available thinned variants), or a model identifier for a specific device (e.g. “iPhone7,1”). Defaults to .
- uploadBitcode : Bool
- For App Store exports, should the package include bitcode? Defaults to YES.
- uploadSymbols : Bool
- For App Store exports, should the package include symbols? Defaults to YES.
- compileBitcode: Bool