使用restbed库-websocket

      http 通常只是一种client/server的通信方式,只能由client 请求时,服务器端才能够向client发送响应数据。这在某些场合是不方便的。比如在嵌入式系统的web服务器中,服务器需要将硬件采集的数据定时发送给客户端的HTML 界面上。这是可以使用websocket 机制。

   Websocket 建立浏览器和web服务器之间一个socket 连接。任何一方都可以在任何时候开始发送数据。

代码

该程序每隔2秒发送一个模拟温度的随机数到Client 端。

几点提示:

  1. 随机数产生

产生一个随机数据来模拟物理传感器的值。

#include <iostream>
#include <random>

using std::cout; using std::endl;
using std::default_random_engine;
using std::uniform_real_distribution;
    
int main()
{
    default_random_engine e; 
    uniform_real_distribution<double> u(0, 1); //随机数分布对象 
    for (size_t i = 0; i < 5; ++i)  //生成范围为0.0-1.0的随机数序列 
       cout << u(e) << " ";
    cout << endl;
    
    return 0;
}
  1. C++ 浮点数转string
#include <iomanip> // setprecision
#include <sstream> // stringstream

double pi = 3.14159265359;
stringstream stream;
stream << fixed << setprecision(2) << pi;
string s = stream.str();

 

服务器端C++

程序来源于:https://github.com/Corvusoft/restbed/blob/master/documentation/example/WEB_SOCKET.md

#include <map>
#include <chrono>
#include <string>
#include <cstring>
#include <iomanip> // setprecision cout
#include <memory>
#include <utility>
#include <cstdlib>
#include <fstream>
#include <restbed>
#include <system_error>
#include <openssl/sha.h>
#include <openssl/hmac.h>
#include <openssl/evp.h>
#include <openssl/bio.h>
#include <openssl/buffer.h>
#include <random>
using namespace std;
using namespace restbed;
using namespace std::chrono;
using std::default_random_engine;
using std::uniform_real_distribution;
default_random_engine temperature; 
uniform_real_distribution<double> u(0, 1);

shared_ptr< Service > service = nullptr;
map< string, shared_ptr< WebSocket > > sockets = { };

string base64_encode( const unsigned char* input, int length )
{
    BIO* bmem, *b64;
    BUF_MEM* bptr;
    
    b64 = BIO_new( BIO_f_base64( ) );
    bmem = BIO_new( BIO_s_mem( ) );
    b64 = BIO_push( b64, bmem );
    BIO_write( b64, input, length );
    ( void ) BIO_flush( b64 );
    BIO_get_mem_ptr( b64, &bptr );
    
    char* buff = ( char* )malloc( bptr->length );
    memcpy( buff, bptr->data, bptr->length - 1 );
    buff[ bptr->length - 1 ] = 0;
    
    BIO_free_all( b64 );
    
    return buff;
}

multimap< string, string > build_websocket_handshake_response_headers( const shared_ptr< const Request >& request )
{
    auto key = request->get_header( "Sec-WebSocket-Key" );
    key.append( "258EAFA5-E914-47DA-95CA-C5AB0DC85B11" );
    
    Byte hash[ SHA_DIGEST_LENGTH ];
    SHA1( reinterpret_cast< const unsigned char* >( key.data( ) ), key.length( ), hash );
    
    multimap< string, string > headers;
    headers.insert( make_pair( "Upgrade", "websocket" ) );
    headers.insert( make_pair( "Connection", "Upgrade" ) );
    headers.insert( make_pair( "Sec-WebSocket-Accept", base64_encode( hash, SHA_DIGEST_LENGTH ) ) );
    
    return headers;
}

void ping_handler( void )
{
    for ( auto entry : sockets )
    {
        auto key = entry.first;
        auto socket = entry.second;
        
        if ( socket->is_open( ) )
        {
            socket->send( WebSocketMessage::PING_FRAME );
        }
        else
        {
            socket->close( );
        }
    }
}
void data_handler( void )
{
    for ( auto entry : sockets )
    {
        auto key = entry.first;
        auto socket = entry.second;
        
        if ( socket->is_open( ) )
        {      stringstream stream;
	          stream << fixed << setprecision(2)<<u(temperature);
               socket->send( "Temperature:"+stream.str(), [ ]( const shared_ptr< WebSocket > socket )
                    {
                        const auto key = socket->get_key( );
                        sockets.insert( make_pair( key, socket ) );
                        
                        fprintf( stderr, "Send Data message to %s.\n", key.data( ) );
                    } );
        }
        else
        {
            socket->close( );
        }
    }
}
void close_handler( const shared_ptr< WebSocket > socket )
{
    if ( socket->is_open( ) )
    {
        auto response = make_shared< WebSocketMessage >( WebSocketMessage::CONNECTION_CLOSE_FRAME, Bytes( { 10, 00 } ) );
        socket->send( response );
    }
    
    const auto key = socket->get_key( );
    sockets.erase( key );
    
    fprintf( stderr, "Closed connection to %s.\n", key.data( ) );
}

void error_handler( const shared_ptr< WebSocket > socket, const error_code error )
{
    const auto key = socket->get_key( );
    fprintf( stderr, "WebSocket Errored '%s' for %s.\n", error.message( ).data( ), key.data( ) );
}

void message_handler( const shared_ptr< WebSocket > source, const shared_ptr< WebSocketMessage > message )
{
    const auto opcode = message->get_opcode( );
    
    if ( opcode == WebSocketMessage::PING_FRAME )
    {
        auto response = make_shared< WebSocketMessage >( WebSocketMessage::PONG_FRAME, message->get_data( ) );
        source->send( response );
    }
    else if ( opcode == WebSocketMessage::PONG_FRAME )
    {
        //Ignore PONG_FRAME.
        //
        //Every time the ping_handler is scheduled to run, it fires off a PING_FRAME to each
        //WebSocket. The client, if behaving correctly, will respond with a PONG_FRAME.
        //
        //On each occasion the underlying TCP socket sees any packet data transfer, whether
        //a PING, PONG, TEXT, or BINARY... frame. It will automatically reset the timeout counter
        //leaving the connection active; see also Settings::set_connection_timeout.
        return;
    }
    else if ( opcode == WebSocketMessage::CONNECTION_CLOSE_FRAME )
    {
        source->close( );
    }
    else if ( opcode == WebSocketMessage::BINARY_FRAME )
    {
        //We don't support binary data.
        auto response = make_shared< WebSocketMessage >( WebSocketMessage::CONNECTION_CLOSE_FRAME, Bytes( { 10, 03 } ) );
        source->send( response );
    }
    else if ( opcode == WebSocketMessage::TEXT_FRAME )
    {
        auto response = make_shared< WebSocketMessage >( *message );
        response->set_mask( 0 );
        
        for ( auto socket : sockets )
        {
            auto destination = socket.second;
            destination->send( response );
        }
        
        const auto key = source->get_key( );
        const auto data = String::format( "Received message '%.*s' from %s\n", message->get_data( ).size( ), message->get_data( ).data( ), key.data( ) );
        fprintf( stderr, "%s", data.data( ) );
    }
}

void get_method_handler( const shared_ptr< Session > session )
{
    const auto request = session->get_request( );
    const auto connection_header = request->get_header( "connection", String::lowercase );
    
    if ( connection_header.find( "upgrade" ) not_eq string::npos )
    {
        if ( request->get_header( "upgrade", String::lowercase ) == "websocket" )
        {
            const auto headers = build_websocket_handshake_response_headers( request );
            
            session->upgrade( SWITCHING_PROTOCOLS, headers, [ ]( const shared_ptr< WebSocket > socket )
            {
                if ( socket->is_open( ) )
                {
                    socket->set_close_handler( close_handler );
                    socket->set_error_handler( error_handler );
                    socket->set_message_handler( message_handler );
                    
                    socket->send( "Welcome to Corvusoft Chat!", [ ]( const shared_ptr< WebSocket > socket )
                    {
                        const auto key = socket->get_key( );
                        sockets.insert( make_pair( key, socket ) );
                        
                        fprintf( stderr, "Sent welcome message to %s.\n", key.data( ) );
                    } );
                }
                else
                {
                    fprintf( stderr, "WebSocket Negotiation Failed: Client closed connection.\n" );
                }
            } );
            
            return;
        }
    }
    
    session->close( BAD_REQUEST );
}
void get_index( const shared_ptr< Session > session )
{
   // const auto request = session->get_request( );
    
    ifstream stream( "./views/websocketClient.html", ifstream::in );
    
    if ( stream.is_open( ) )
    {
        const string body = string( istreambuf_iterator< char >( stream ), istreambuf_iterator< char >( ) );
        
        const multimap< string, string > headers
        {
            { "Content-Type", "text/html" },
            { "Content-Length", ::to_string( body.length( ) ) }
        };
        
        session->close( OK, body, headers );
    }
    else
    {
        session->close( NOT_FOUND );
    }
}
int main( const int, const char** )
{
    auto resource = make_shared< Resource >( );
    resource->set_path( "/chat" );
    resource->set_method_handler( "GET", get_method_handler );
  
   auto resource1 = make_shared< Resource >( );	  
    resource1->set_path( "/index" );
    resource1->set_method_handler( "GET", get_index );
    auto settings = make_shared< Settings >( );
    settings->set_port( 1984 );
    
    service = make_shared< Service >( );
    service->publish( resource );
	service->publish( resource1 );
    //service->schedule( ping_handler, milliseconds( 5000 ) );
	service->schedule( data_handler, milliseconds( 2000 ) );
    service->start( settings );
    
    return EXIT_SUCCESS;
}

client 端的html/javascript

<!DOCTYPE HTML>
<html lang="en" dir="ltr">
 <head>
    <meta charset="utf-8">
    <style>
      html, body {
        margin: 0;
      }

      ul {
        list-style: none;
      }

      li {
         text-align: left;
      }

      input {
        width: 40%;
        height: 40px;
        line-height: 40px;
        margin-bottom: 10px;
      }

      a {
        margin: 10px;
      }

      .disabled {
        color: #000;
        pointer-events: none;
      }

      #controls {
        width: 100%;
        bottom: 10%;
        position: absolute;
        text-align: center;
      }
    </style>
    <script type="text/javascript">
      function on_return_submit( evt )
      {
         if ( window.restbed.ws === null || window.restbed.ws.readyState !== window.restbed.ws.OPEN )
         {
            return;
         }

         if( evt && evt.keyCode == 13 )
         {
            var message = document.getElementById( "message" );
            window.restbed.ws.send( message.value );

            message.value = "";
         }
      }

      function toggle_control_access( )
      {
         var open = document.getElementById( "open" );
         open.disabled = !open.disabled;

         var message = document.getElementById( "message" );
         message.disabled = !message.disabled;

         var close = document.getElementById( "close" );
         close.className = ( close.className === "disabled" ) ? "" : "disabled";
      }

      function add_message( message )
      {
         var li = document.createElement( "li" );
         li.appendChild( document.createTextNode( "> " + message ) );

         var ul = document.getElementById( "messages" );
         ul.appendChild( li );
      }

      function open( )
      {
         if ( "WebSocket" in window )
         {
            var ws = new WebSocket( "ws://localhost:1984/chat" );

            ws.onopen = function( )
            {
               add_message( "Established connection." );

               toggle_control_access( );
            };

            ws.onmessage = function( evt )
            {
              //add_message( evt.data );
			  document.getElementById('value').innerHTML=evt.data;
            };

            ws.onclose = function( evt )
            {
               add_message( "Connection closed with RFC6455 code " + evt.code + "." );

               toggle_control_access( );
            };

            ws.onerror = function( evt )
            {
               add_message( "Error: socket connection interrupted." );
            };

            window.restbed.ws = ws;
         }
         else
         {
            alert( "WebSockets NOT supported by your Browser!" );
         }
      }

      function close( )
      {
         window.restbed.ws.close( );
      }

      ( function( )
      {
         window.restbed = { ws: null };
      } )( );
    </script>
  </head>
  <body>
  <h2>restbed webSocket example</h1>
   <p span id="value">0</p>
     <div>
       <ul id="messages"></ul>
       <div id="controls">
         <input id="message" type="text" onKeyPress="return on_return_submit( event )" disabled/>
         <div>
           <a id="open" href="javascript:open( )">Open Chat</a>
           <a id="close" href="javascript:close( )" class="disabled">Close Chat</a>
         <div>
       </div>
     </div>
  </body>
</html>

 

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