1 TCP client
socket = new QTcpSocket(this);
socket->connectToHost(QHostAddress("10.1.14.122"),9901);
connect(socket, SIGNAL(readyRead()), this, SLOT(slotRreayRead()));
socket->write(buff); // 写数据
buff = socke->read(20);
2 TCP server
server = new QTcpServer(this);
server->listen(QHostAddress::Any, 8900);
connect(server, SIGNAL(newConnection()), this, SLOT(slotConnect()));
以下是slotConnect() 槽的定义
void kk::slotConnect()
{
socket = server->nextPendingConnection();
connect(socket, SIGNAL(readyRead()), this, SLOT(slotReadReady()));
qDebug() << "connected";
}
3 UDP client
udpsocket = new QUdpSocket(this);
udpSocket->bind(9900);
connect(udpSocket, SIGNAl(readyRead()), this ,SLOT(slotUdpReady()));
quint64 ret = udpSocket->readDatagram(buf, sizeof(buf), &host, &port); //返回读出的字节数 ,host为server的ip,
4读写socket