AO

http://www.creativecrash.com/maya/downloads/shaders/c/ambient-occlusion-for-maya-software

http://forums.cgsociety.org/archive/index.php/t-322802.html

http://www.eatbug.net/tutorial/bake_ao_vc.htm

http://www.lightengine3d.com/downloads/plugins/rayDiffuse/rayDiffuse1.html

http://www.creativecrash.com/maya/downloads/scripts-plugins/rendering/c/raydiffuse

 

blog

http://www.jshopf.com/blog/?p=226

 

 

http://gamedusa.blogspot.com/(SSAO, fast memory alloctor, terrain.....)

SSAO links http://meshula.net/wordpress/?p=145

SSAO tut http://steps3d.narod.ru/tutorials/ssao-tutorial.html (glsl src, links)

http://rgba.scenesp.org/iq/computer/articles/ssao/ssao.htm

http://www.shalinor.com/code.html

http://www.gamedev.net/community/forums/topic.asp?topic_id=527170 (code)

blog http://mtlung.blogspot.com/2009/03/accumulative-screen-space-ambient.html

and this ssao demo is integrated to this engine http://code.google.com/p/mcore3d/

 

SmartSSAO http://www.smart-page.net/blog/2009/10/05/realtime-ssao-with-after-effects-and-pixel-bender/

src: http://www.smart-page.net/as3/sp_smartssao/srcview/index.html

 

http://ming4883.blogspot.com/2009/08/ssao-with-importance-sampling.html

http://ming4883.blogspot.com/search?updated-max=2009-05-23T00%3A47%3A00%2B08%3A00&max-results=7

code http://code.google.com/p/m-any

 

http://swisel.blog.sohu.com/143676404.html

code http://sourceforge.net/projects/engine5/develop

 

http://www.cnblogs.com/linyizsh/archive/2008/01/24/1052196.html

 

azure ssao

http://www.azure.com.cn/uploads/200811/03_170457_ssao.rar

 

http://rgba.scenesp.org/iq/computer/articles/sphereao/sphereao.htm

 

 

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