UI通信--pureMVC

using UnityEngine;
using System.Collections;

public class Ctr_Energy : MonoBehaviour {
	public UIButton []btns;

	public delegate void VoidClick(GameObject go);
	public event VoidClick clickCall;

	// Use this for initialization
	void Start () {
		btns = GetComponentsInChildren<UIButton> ();
		for (int index = 0; index < btns.Length; index++) {
			UIEventListener.Get(btns[index].gameObject).onClick = Click;
		}
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void Click(GameObject go){
		if (clickCall == null)
			return;
		clickCall (go);
	}
}

using UnityEngine;
using System.Collections;

public class WindowDemoCtr : MonoBehaviour {
	public Money money;
	public Energy energy;

	public Ctr_Money ctr_money;
	public Ctr_Energy ctr_energy;


	// Use this for initialization
	void Start () {
		money = GetComponentInChildren<Money> ();
		energy = GetComponentInChildren<Energy> ();

		ctr_money = GetComponentInChildren<Ctr_Money> ();
		ctr_energy = GetComponentInChildren<Ctr_Energy>();

//		for (int index = 0; index < ctr_money.btns.Length; index++) {
//			UIEventListener.Get(ctr_money.btns[index].gameObject).onClick = TextClick1;
//		}
//		for (int index = 0; index < ctr_energy.btns.Length; index++) {
//			UIEventListener.Get(ctr_energy.btns[index].gameObject).onClick = TextClick2;
//		}

		ctr_money.clickCall += TextClick1;
		ctr_energy.clickCall += TextClick2;
	}

	void TextClick1(GameObject obj){
		money.setMoneyLabel (obj.name);
	}

	void TextClick2(GameObject obj){
		energy.setEnergyLabel (obj.name);
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
Demo20160929


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