cocos2d-x自适应屏幕:
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setDesignResolutionSize(640, 960,kResolutionShowAll);
//设置当前层显示区域
void MenuLayer::visit()
{
glEnable(GL_SCISSOR_TEST);
//CCPoint point = convertToWorldSpace(CCPointZero);
CCPoint point = convertToWorldSpace(CCPointZero);
CCDirector::sharedDirector()->getOpenGLView()->setScissorInPoints(point.x, point.y+0, 640,590);
CCNode::visit();
glDisable(GL_SCISSOR_TEST);
}