three.js 鼠标选中模型弹出标签

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91818d6a204e427eb49ca858029c7b74.jpeg

效果:


0591fb13f722467cae8b58d4be0f3bb2.gif

代码:

<template>
  <div>
    <el-container>
      <el-main>
        <div class="box-card-left">
          <div id="threejs" style="border: 1px solid red;position: relative;"></div>
        </div>
      </el-main>
    </el-container>
  </div>
</template>
<script>
// 引入轨道控制器扩展库OrbitControls.js
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
// 效果制作器
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
// 渲染通道
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
// 发光描边OutlinePass
import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass.js";
import { CSS2DObject, CSS2DRenderer } from "three/examples/jsm/renderers/CSS2DRenderer.js";

export default {
  data() {
    return {
      name: "",
      scene: null,
      camera: null,
      renderer: null,
      css2DRenderer: null,
      effectComposer: null,
      mesh: null,
      geometry: null,
      group: null,
      material: null,
      texture: null,
      position: null,
      outlinePass: null,
      canvasWidth: 1000,
      canvasHeight: 800,
      color: [],
      meshArr: [],
    };
  },
  created() {},
  mounted() {
    this.name = this.$route.query.name;
    this.init();
  },
  methods: {
    goBack() {
      this.$router.go(-1);
    },
    init() {
      // 思路:有六个模型,分别代表人的头,身体,左右手臂,左右腿;当点击某一个模型时,高亮,并且显示标签名称
      this.scene = new this.$three.Scene();
      const axesHelper = new this.$three.AxesHelper(300);
      this.scene.add(axesHelper);
      this.group = new this.$three.Group();
      this.group.translateY(150);
      this.creatMesh_tou();
      this.creatMesh_body();
      this.creatMesh_hand();
      this.creatMesh_foot();
 
      this.scene.add(this.group);
      // 创建相机对象
      this.camera = new this.$three.PerspectiveCamera(60,1,0.01,2000);
      this.camera.position.set(300,300,300);
      this.camera.lookAt(0,0,0);
      // 创建渲染器对象
      this.renderer = new this.$three.WebGLRenderer();
      this.renderer.setSize(this.canvasWidth, this.canvasHeight);
      this.renderer.render(this.scene, this.camera);
      window.document.getElementById("threejs").appendChild(this.renderer.domElement);

      // 
      this.css2DRenderer = new CSS2DRenderer();
      this.css2DRenderer.setSize(this.canvasWidth, this.canvasHeight);
      this.css2DRenderer.render(this.scene, this.camera);
      this.css2DRenderer.domElement.style.position = "absolute";
      this.css2DRenderer.domElement.style.top = 0;
      this.css2DRenderer.domElement.style.pointerEvents = 'none';
      window.document.getElementById("threejs").appendChild(this.css2DRenderer.domElement);

        // 创建空间轨道控制器对象
      const controls = new OrbitControls(this.camera, this.renderer.domElement);
      controls.addEventListener("change", () => {
        this.renderer.render(this.scene, this.camera);
      })
      this.rayCasterFn();
      this.effectComposerFn();
    },
    renderFun() {
      // 调用后处理对象的render方法进行渲染,
      this.effectComposer.render();
      this.css2DRenderer.render(this.scene, this.camera);
      window.requestAnimationFrame(this.renderFun);
    },
    rayCasterFn() {
      // 画布添加事件监听
      document.getElementById("threejs").addEventListener("click", e => {
        this.scene.traverse(one => {
          if(one.isCSS2DObject) {
            this.scene.remove(one);
          }
        })
        // 坐标转换
        const p_x = e.offsetX;
        const p_y = e.offsetY;
        const x = (p_x / this.canvasWidth) * 2 - 1;
        const y = -(p_y / this.canvasHeight) * 2 + 1;
        // 创建射线拾取器对象
        const raycaster = new this.$three.Raycaster();
        // 射线计算
        raycaster.setFromCamera(new this.$three.Vector2(x, y), this.camera);
        // 射线交叉计算
        const intersects = raycaster.intersectObjects(this.group.children);
        if(intersects.length > 0) {
          let obj = intersects[0].object;
          this.outlinePass.selectedObjects = [obj];
          let dom = this.createDiv(obj.name);
  
          let css2_obj = new CSS2DObject(dom);
          
          const wp = new this.$three.Vector3();
          obj.getWorldPosition(wp)
          css2_obj.position.set(wp.x, wp.y, wp.z);
          this.scene.add(css2_obj);
          this.renderFun();
        } else {
          this.outlinePass.selectedObjects = [];
        }
      })
    },
    effectComposerFn() {
      // 创建后处理对象
      this.effectComposer = new EffectComposer(this.renderer);
      // 创建后处理通道
      const renderPass = new RenderPass(this.scene, this.camera);
      this.effectComposer.addPass(renderPass);
      // 创建发光描边对象
      this.outlinePass = new OutlinePass(new this.$three.Vector2(this.canvasWidth, this.canvasHeight), this.scene, this.camera);
      this.outlinePass.edgeStrength = 20;
      this.outlinePass.edgeThickness = 5;
      this.outlinePass.visibleEdgeColor.set(0xffaadd);
      this.outlinePass.pulsePeriod = 2;
      this.effectComposer.addPass(this.outlinePass);
    },
    createDiv(name) {
      let dom = document.createElement("div");
      dom.style.padding = '5px 10px';
      dom.style.border = '1px solid skyblue';
      dom.style.color = 'red';
      dom.style.background = '#2FF885';
      dom.style.borderRadius = '15px';
      dom.innerHTML = name;
      // dom.innerHTML = "龙年大吉";
      return dom;
    },
    creatMesh_tou() {
      const geometry = new this.$three.SphereGeometry(30,64,64);
      const material = new this.$three.MeshBasicMaterial({
        color: 0xdfdf
      });
      const mesh = new this.$three.Mesh(geometry, material);
      mesh.name = "头";
      this.group.add(mesh);
    },
    creatMesh_body() {
      const geometry = new this.$three.BoxGeometry(50,100,80);
      const material = new this.$three.MeshBasicMaterial({
        color: 0xdaafdf
      });
      const mesh = new this.$three.Mesh(geometry, material);
      mesh.translateY(-80);
      mesh.name = "身体";
      this.group.add(mesh);
    },
    creatMesh_hand() {
      const geometry = new this.$three.BoxGeometry(10,10,120);
      const material = new this.$three.MeshBasicMaterial({
        color: 0x11afdf
      });
      const mesh = new this.$three.Mesh(geometry, material);
      mesh.translateY(-60);
      mesh.translateZ(-100);
      mesh.name = "右手";
      this.group.add(mesh);
      const mesh2 = mesh.clone();
      mesh2.translateZ(200);
      mesh2.name = "左手";
      this.group.add(mesh2);
    },
    creatMesh_foot() {
      const geometry = new this.$three.BoxGeometry(10,190,10);
      const material = new this.$three.MeshBasicMaterial({
        color: 0xD63DF0
      });
      const mesh = new this.$three.Mesh(geometry, material);
      mesh.translateY(-220);
      mesh.translateZ(-30);
      mesh.name = "右腿";
      this.group.add(mesh);
      const mesh2 = mesh.clone();
      mesh2.translateZ(60);
      mesh2.name = "左腿";
      this.group.add(mesh2);
    },
  },
};
</script>
//
<style lang="less" scoped>
.box-card-left {
  display: flex;
  align-items: flex-start;
  flex-direction: row;
  position: relative;
  width: 100%;

  .box-right {
  img{
    width:500px;
    user-select: none;
  }
  }
}
</style>

 

 

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