计算机图形学 直线扫描与区域填充实现

一、实验实习目的及要求

目的:

熟悉光栅图形学中的相关算法

要求:

1、利用OpenGL点绘制函数直线和区域。

2、采用直线扫描算法绘制一条线段,直线由离散点组成。

3、利用区域填充算法绘制多边形区域,区域由离散点组成

二、实验实习设备(环境)及要求(软硬件条件)

设备:PC机

操作系统:win7或以上

编译软件:VC6.0、vs2010

三、实验实习内容与步骤

  1. 初始化
  2. 加入中点扫描算法和区域扫描算法
  3. 设置窗口值
  4. 调用函数
  5. 结束程序

四、实验实习过程或算法(源程序、代码)

第一个代码:

#include <GL/glut.h>
#include <math.h>
void init()
{  glClearColor(1.0, 1.0, 1.0, 1.0);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   gluOrtho2D(-500,500,-500, 500);
   glMatrixMode(GL_MODELVIEW);
}
void lineWithDDA(GLint x0, GLint y0, GLint xn, GLint yn)
{  GLfloat dx = xn - x0;
   GLfloat dy = yn - y0;
   GLint steps = 0;
   GLfloat deltaX = 0;
   GLfloat deltaY = 0;
   GLfloat x = x0;
   GLfloat y = y0;
      if ( abs(dx) > abs(dy)){
          steps = abs(dx);}
      else{
          steps = abs(dy);}
   deltaX = (GLfloat)dx / (GLfloat)steps;
   deltaY = (GLfloat)dy / (GLfloat)steps;
   glColor3f(1.0, 0.0, 1.0);
   int b=1;
   steps = steps / b;
   deltaX = deltaX * b;
   deltaY = deltaY * b;
   glBegin(GL_POINTS);
   for (GLint i = 1; i <= steps; i++){
        x += deltaX;
        y += deltaY;	
        glVertex2i(x, y);}
   glEnd();	
}
void my(){
   glClear(GL_COLOR_BUFFER_BIT);
   glColor3f(0.0, 1.0, 0.0);
   glLineWidth(1);
   glBegin(GL_LINES);
   glColor3f(0.0, 0.0, 0.0);
   glVertex2i(0, -500);
   glVertex2i(0, 500);
   glVertex2i(-500, 0);
   glVertex2i(500, 0);
   glEnd();
   lineWithDDA(-300,-100, 500, 500);
   glFlush();
}

int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
   glutInitWindowPosition(50, 100);
   glutInitWindowSize(500, 500);
   glutCreateWindow("Bresenham Draw Line");
   init();
   glutDisplayFunc(my);
   glutMainLoop();
   return 0;
}

第二个代码:

#include "gl/glut.h"
#include "windows.h"
const int POINTNUM = 6;      //多边形点数.

/******定义结构体用于活性边表AET和新边表NET*******/
typedef struct XET
{
	float x;
	float dx, ymax;
	XET* next;
}AET, NET;
/******定义点结构体point***********/
struct point
{
	float x;
	float y;
}
polypoint[POINTNUM] = { 250, 50, 550, 150, 550, 400, 100, 350, 100, 100, 120, 30 };//多边形顶点
void PolyScan()
{
	/******计算最高点的y坐标(扫描到此结束)******* /
	
	/*******初始化AET表*******/
	AET *pAET = new AET;
	pAET->next = NULL;
	/******初始化NET表*******/
	int MaxY = 0;
	int i;
	for (i = 0; i<POINTNUM; i++)
	if (polypoint[i].y>MaxY)
		MaxY = polypoint[i].y;
	NET *pNET[1024];
	for ( i = 0; i <= MaxY; i++)
	{
		pNET[i] = new NET;
		pNET[i]->next = NULL;
	}
	glClear(GL_COLOR_BUFFER_BIT);        //赋值的窗口显示.  
	glColor3f(0.0, 0.0, 1.0);             //设置直线的颜色蓝色
	glBegin(GL_POINTS);

	for (i = 0; i <= MaxY; i++)
	{
		for (int j = 0; j<POINTNUM; j++)
		if (polypoint[j].y == i)
		{  //一个点跟前面的一个点形成一条线段,跟后面的点也形成线段   
			if (polypoint[(j - 1 + POINTNUM) % POINTNUM].y>polypoint[j].y)
			{
				NET *p = new NET;
				p->x = polypoint[j].x;
				p->ymax = polypoint[(j - 1 + POINTNUM) % POINTNUM].y;
				p->dx = (polypoint[(j - 1 + POINTNUM) % POINTNUM].x - polypoint[j].x) / (polypoint[(j - 1 + POINTNUM) % POINTNUM].y - polypoint[j].y);
				p->next = pNET[i]->next;
				pNET[i]->next = p;
			}
			if (polypoint[(j + 1 + POINTNUM) % POINTNUM].y>polypoint[j].y)
			{
				NET *p = new NET;
				p->x = polypoint[j].x;
				p->ymax = polypoint[(j + 1 + POINTNUM) % POINTNUM].y;
				p->dx = (polypoint[(j + 1 + POINTNUM) % POINTNUM].x - polypoint[j].x) / (polypoint[(j + 1 + POINTNUM) % POINTNUM].y - polypoint[j].y);
				p->next = pNET[i]->next;
				pNET[i]->next = p;
			}
		}
	};

	for (i = 0; i <= MaxY; i++)
	{
		//计算新的交点x,更新AET
		NET *p = pAET->next;
		while (p)
		{
			p->x = p->x + p->dx;
			p = p->next;
		}
		//更新后新AET先排序
		//断表排序,不再开辟空间
		AET *tq = pAET;
		p = pAET->next;
		tq->next = NULL;
		while (p)
		{
			while (tq->next && p->x >= tq->next->x)
				tq = tq->next;
			NET *s = p->next;
			p->next = tq->next;
			tq->next = p;
			p = s;
			tq = pAET;
		}
		//(改进算法)先从AET表中删除ymax==i的结点
		AET *q = pAET;
		p = q->next;
		while (p)
		{
			if (p->ymax == i)
			{
				q->next = p->next;
				delete p;
				p = q->next;
			}
			else
			{
				q = q->next;
				p = q->next;
			}
		}
		//将NET中的新点加入AET,并用插入法按X值递增排序
		p = pNET[i]->next;
		q = pAET;
		while (p)
		{
			while (q->next && p->x >= q->next->x)
				q = q->next;
			NET *s = p->next;
			p->next = q->next;
			q->next = p;
			p = s;
			q = pAET;
		};
		p = pAET->next;
		while (p && p->next)
		{
			for (float j = p->x; j <= p->next->x; j++)
				glVertex2i(static_cast<int>(j), i);
			p = p->next->next;//考虑端点情况
		}
	}
	glEnd();
	glFlush();
}
void init(void)
{
	glClearColor(0.0, 1.0, 0.0, 0.0);//窗口的背景颜色设置为绿色
	glMatrixMode(GL_PROJECTION);
	gluOrtho2D(0.0, 600.0, 0.0, 450.0);
}
int main(int argc,char* argv)
{
	glutInit(&argc, &argv);                //I初始化 GLUT.
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);    //设置显示模式:单个缓存和使用RGB模型
	glutInitWindowPosition(50, 100);    //设置窗口的顶部和左边位置
	glutInitWindowSize(400, 300);        //设置窗口的高度和宽度
	glutCreateWindow("An Example OpenGL Program"); //创建显示窗口
	init();                                //调用初始化过程
	glutDisplayFunc(PolyScan);       //图形的定义传递给我window.
	glutMainLoop();                     //显示所有的图形并等待
	return 0;
}        

五、实验实习结果分析和(或)源程序调试过程

1、

2、

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