OpenGL on Mac

Using XCode

This will get you an XCode project with all of the necessary frameworks added to it.

  1. Make sure you have XCode installed. If you don't (it doesn't come installed on new Apple machines), you'll need to dig around on your supplied OS X CDs/DVDs. Usually it is on disc 2 of the install set. Install the whole thing.
  2. Fire up XCode and create a new project: File:New Project.
  3. In the Assistant screen, scroll down to Command Line Utility and choose Standard Tool. Give it a name and a location. This will give you a barebones project without any of the Cocoa stuff included. You could, of course, use a more inclusive project option, but I'm talking barebones here.
  4. In the project window, Control+Click (or Right-click, if your mouse has more than one button...) and choose Add...:Existing Frameworks. You should get a file dialog that is already showing /System/Library. Just choose /System/LibraryFrameworks/OpenGL.framework, for the base OpenGL framework and GLU, or /System/Library/Frameworks/GLUT.framework, if you want GLUT.
  5. In your source files, be sure to include OpenGL/gl.h, OpenGL/glu.h, and/or GLUT/glut.h.


#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>

void display(void)
{
    /* clear all pixels */
    glClear (GL_COLOR_BUFFER_BIT);
    
    /* draw white polygon (rectangle) with corners at
     * (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0)
     */
    glColor3f (1.0, 1.0, 1.0);
    glBegin(GL_POLYGON);
    
    glVertex3f (0.25, 0.25, 0.0);
    glVertex3f (0.75, 0.25, 0.0);
    glVertex3f (0.75, 0.75, 0.0);
    glVertex3f (0.25, 0.75, 0.0);
    
    glEnd();
    
    /* don't wait!
     * start processing buffered OpenGL routines
     */
    glFlush ();
}

void init (void)
{
    /* select clearing color */
    glClearColor (0.0, 0.0, 0.0, 0.0);
    
    /* initialize viewing values */
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
}

/*
 * Declare initial window size, position, and display mode
 * (single buffer and RGBA). Open window with "hello"
 * in its title bar. Call initialization routines.
 * Register callback function to display graphics.
 * Enter main loop and process events.
 */

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize (250, 250);
    glutInitWindowPosition (100, 100);
    glutCreateWindow ("hello");
    init ();
    glutDisplayFunc(display);
    glutMainLoop();
    return 0; /* ANSI C requires main to return int. */
}


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