KBEngine网络
网络模块的组织
KBEngine最核心的三个模块我梳理的还剩下网络,这篇文章就来聊聊。网络主要是两个模块,一个是EventPoller,一个是NetworkInterface。
EventPoller
EventPoller是一个网络模块接口的抽象,由于是服务器编程,就需要涉及到网络模式,我们常说的windows里面的网络模式,select,select事件,重叠IO,和完成端口。Linux主要是select,poll和epoll。KBEngine分不同平台不同的实现。在调试开发阶段,标哥提倡用windows平台。windows平台的网络实现是select模式,linux的网络实现是epoll。这样就实现的管理各种socket的任务。
结构图
很明显,网络模块要比Task和timer复杂的多,虽然里面设计理念还有注册等待回调的影子,但是复杂度提升了一个级别。
对象组织
我们还是来看看每一个类的实例是怎么创建来的。在EventDispatcher里面有一个EventPoller变量,我们可以看到。
Eventpoller是根据平台来实现的,由C++编译宏控制,这个宏就是:
#if KBE_PLATFORM != PLATFORM_WIN32
#define HAS_EPOLL
#endif
在EventDispathcer里面调用创建poller,在函数里面根据不同平台创建对应平台的poller。
EventPoller* EventDispatcher::createPoller()
{
pPoller_ = EventPoller::create();
return pPoller_;
}
EventPoller * EventPoller::create()
{
#ifdef HAS_EPOLL
return new EpollPoller();
#else
return new SelectPoller();
#endif // HAS_EPOLL
}
搜索一番好像没有调用点调用create,不过在构造函数里面调用创建:
EventDispatcher::EventDispatcher() :
breakProcessing_(EVENT_DISPATCHER_STATUS_RUNNING),
maxWait_(0.1),
numTimerCalls_(0),
accSpareTime_(0),
oldSpareTime_(0),
totSpareTime_(0),
lastStatisticsGathered_(0),
pTasks_(new Tasks),
pErrorReporter_(NULL),
pTimers_(new Timers64)
{
pPoller_ = EventPoller::create();
pErrorReporter_ = new ErrorReporter(*this);
}
这也能看出来标哥在写的时候有时候就是设计了,回头调用还是原生代码。我们可以找到poller最核心的两个变量:
这两个变量都是容器,容器类型是:
class InputNotificationHandler;
typedef std::map<int, InputNotificationHandler *> FDReadHandlers;
typedef std::map<int, OutputNotificationHandler *> FDWriteHandlers;
最主要的功能就是利用inputnotificationhandler和outputnotificationhandler来实现的,代表输入和输出操作。
InputNotificationHandler
这是两个基类,在输入操作里面分为:
主要是listener和receive,receive又分为UDP和TCP,UDP标哥又重新封装了一下称为KCP。
如何创建各种Handler
我们知道socket编程里面,服务器端里面需要绑定监听,然后建立的连接是新的socket,虽然有封装但是离不开原理。
在EventDispatcher里面封装了两个函数是注册输入和注册输出:
bool EventDispatcher::registerReadFileDescriptor(int fd,
InputNotificationHandler * handler)
{
return pPoller_->registerForRead(fd, handler);
}
//-------------------------------------------------------------------------------------
bool EventDispatcher::registerWriteFileDescriptor(int fd,
OutputNotificationHandler * handler)
{
return pPoller_->registerForWrite(fd, handler);
}
网络接口NetworkInterface在初始化的时候会创建listener,注册到poller里面,也就是实现了绑定和监听端口:
bool NetworkInterface::initialize(const char* pEndPointName, uint16 listeningPort_min, uint16 listeningPort_max,
const char * listeningInterface, EndPoint* pEP, ListenerReceiver* pLR, uint32 rbuffer,
uint32 wbuffer)
{
KBE_ASSERT(listeningInterface && pEP && pLR);
if (pEP->good())
{
this->dispatcher().deregisterReadFileDescriptor(*pEP);
pEP->close();
}
Address address;
address.ip = 0;
address.port = 0;
bool isTCP = strstr(pEndPointName, "-TCP") != NULL;
if(isTCP)
pEP->socket(SOCK_STREAM);
else
pEP->socket(SOCK_DGRAM);
if (!pEP->good())
{
ERROR_MSG(fmt::format("NetworkInterface::initialize({}): couldn't create a socket\n",
pEndPointName));
return false;
}
if (listeningPort_min > 0 && listeningPort_min == listeningPort_max)
pEP->setreuseaddr(true);
this->dispatcher().registerReadFileDescriptor(*pEP, pLR);
u_int32_t ifIPAddr = INADDR_ANY;
bool listeningInterfaceEmpty =
(listeningInterface == NULL || listeningInterface[0] == 0);
// 查找指定接口名 NIP、MAC、IP是否可用
if(pEP->findIndicatedInterface(listeningInterface, ifIPAddr) == 0)
{
char szIp[MAX_IP] = {0};
Address::ip2string(ifIPAddr, szIp);
INFO_MSG(fmt::format("NetworkInterface::initialize({}): Creating on interface '{}' (= {})\n",
pEndPointName, listeningInterface, szIp));
}
// 如果不为空又找不到那么警告用户错误的设置,同时我们采用默认的方式(绑定到INADDR_ANY)
else if (!listeningInterfaceEmpty)
{
WARNING_MSG(fmt::format("NetworkInterface::initialize({}): Couldn't parse interface spec '{}' so using all interfaces\n",
pEndPointName, listeningInterface));
}
// 尝试绑定到端口,如果被占用向后递增
bool foundport = false;
uint32 listeningPort = listeningPort_min;
if(listeningPort_min != listeningPort_max)
{
for(int lpIdx=ntohs(listeningPort_min); lpIdx<=ntohs(listeningPort_max); ++lpIdx)
{
listeningPort = htons(lpIdx);
if (pEP->bind(listeningPort, ifIPAddr) != 0)
{
continue;
}
else
{
foundport = true;
break;
}
}
}
else
{
if (pEP->bind(listeningPort, ifIPAddr) == 0)
{
foundport = true;
}
}
// 如果无法绑定到合适的端口那么报错返回,进程将退出
if(!foundport)
{
ERROR_MSG(fmt::format("NetworkInterface::initialize({}): Couldn't bind the socket to {}:{} ({})\n",
pEndPointName, inet_ntoa((struct in_addr&)ifIPAddr), ntohs(listeningPort), kbe_strerror()));
pEP->close();
return false;
}
// 获得当前绑定的地址,如果是INADDR_ANY这里获得的IP是0
pEP->getlocaladdress( (u_int16_t*)&address.port,
(u_int32_t*)&address.ip );
if (0 == address.ip)
{
u_int32_t addr;
if(0 == pEP->getDefaultInterfaceAddress(addr))
{
address.ip = addr;
char szIp[MAX_IP] = {0};
Address::ip2string(address.ip, szIp);
INFO_MSG(fmt::format("NetworkInterface::initialize({}): bound to all interfaces with default route interface on {} ( {} )\n",
pEndPointName, szIp, address.c_str()));
}
else
{
ERROR_MSG(fmt::format("NetworkInterface::initialize({}): Couldn't determine ip addr of default interface\n", pEndPointName));
pEP->close();
return false;
}
}
pEP->setnonblocking(true);
pEP->setnodelay(true);
pEP->addr(address);
if(rbuffer > 0)
{
if (!pEP->setBufferSize(SO_RCVBUF, rbuffer))
{
WARNING_MSG(fmt::format("NetworkInterface::initialize({}): Operating with a receive buffer of only {} bytes (instead of {})\n",
pEndPointName, pEP->getBufferSize(SO_RCVBUF), rbuffer));
}
}
if(wbuffer > 0)
{
if (!pEP->setBufferSize(SO_SNDBUF, wbuffer))
{
WARNING_MSG(fmt::format("NetworkInterface::initialize({}): Operating with a send buffer of only {} bytes (instead of {})\n",
pEndPointName, pEP->getBufferSize(SO_SNDBUF), wbuffer));
}
}
int backlog = Network::g_SOMAXCONN;
if (backlog < 5)
backlog = 5;
if (isTCP)
{
if (pEP->listen(backlog) == -1)
{
ERROR_MSG(fmt::format("NetworkInterface::initialize({}): listen to {} ({})\n",
pEndPointName, address.c_str(), kbe_strerror()));
pEP->close();
return false;
}
}
INFO_MSG(fmt::format("NetworkInterface::initialize({}): address {}, SOMAXCONN={}.\n",
pEndPointName, address.c_str(), backlog));
return true;
}
LIstener初始化
网路接口是app的成员,在app初始化的时候会调用网络接口的初始化:
NetworkInterface在构造函数里面直接绑定端口:
NetworkInterface::NetworkInterface(Network::EventDispatcher * pDispatcher,
int32 extlisteningTcpPort_min, int32 extlisteningTcpPort_max, int32 extlisteningUdpPort_min, int32 extlisteningUdpPort_max, const char * extlisteningInterface,
uint32 extrbuffer, uint32 extwbuffer,
int32 intlisteningPort_min, int32 intlisteningPort_max, const char * intlisteningInterface,
uint32 intrbuffer, uint32 intwbuffer):
extTcpEndpoint_(),
extUdpEndpoint_(),
intTcpEndpoint_(),
channelMap_(),
pDispatcher_(pDispatcher),
pExtListenerReceiver_(NULL),
pExtUdpListenerReceiver_(NULL),
pIntListenerReceiver_(NULL),
pDelayedChannels_(new DelayedChannels()),
pChannelTimeOutHandler_(NULL),
pChannelDeregisterHandler_(NULL),
numExtChannels_(0)
{
if(extlisteningTcpPort_min != -1)
{
pExtListenerReceiver_ = new ListenerTcpReceiver(extTcpEndpoint_, Channel::EXTERNAL, *this);
this->initialize("EXTERNAL-TCP", htons(extlisteningTcpPort_min), htons(extlisteningTcpPort_max),
extlisteningInterface, &extTcpEndpoint_, pExtListenerReceiver_, extrbuffer, extwbuffer);
// 如果配置了对外端口范围, 如果范围过小这里extEndpoint_可能没有端口可用了
if(extlisteningTcpPort_min != -1)
{
KBE_ASSERT(extTcpEndpoint_.good() && "Channel::EXTERNAL-TCP: no available port, "
"please check for kbengine[_defs].xml!\n");
}
}
if (extlisteningUdpPort_min != -1)
{
pExtUdpListenerReceiver_ = new ListenerUdpReceiver(extUdpEndpoint_, Channel::EXTERNAL, *this);
this->initialize("EXTERNAL-UDP", htons(extlisteningUdpPort_min), htons(extlisteningUdpPort_max),
extlisteningInterface, &extUdpEndpoint_, pExtUdpListenerReceiver_, extrbuffer, extwbuffer);
// 如果配置了对外端口范围, 如果范围过小这里extEndpoint_可能没有端口可用了
if (extlisteningUdpPort_min != -1)
{
KBE_ASSERT(extUdpEndpoint_.good() && "Channel::EXTERNAL-UDP: no available udp-port, "
"please check for kbengine[_defs].xml!\n");
}
}
if (intlisteningPort_min != -1)
{
pIntListenerReceiver_ = new ListenerTcpReceiver(intTcpEndpoint_, Channel::INTERNAL, *this);
this->initialize("INTERNAL-TCP", htons(intlisteningPort_min), htons(intlisteningPort_max),
intlisteningInterface, &intTcpEndpoint_, pIntListenerReceiver_, intrbuffer, intwbuffer);
}
KBE_ASSERT(good() && "NetworkInterface::NetworkInterface: no available port, "
"please check for kbengine[_defs].xml!\n");
pDelayedChannels_->init(this->dispatcher(), this);
}
Receiver创建
创建了Listener以后,receiver就是监听的时候建立连接,注册到poller里面。
int ListenerTcpReceiver::handleInputNotification(int fd)
{
int tickcount = 0;
while(tickcount ++ < 256)
{
EndPoint* pNewEndPoint = endpoint_.accept();
if(pNewEndPoint == NULL){
if(tickcount == 1)
{
WARNING_MSG(fmt::format("ListenerTcpReceiver::handleInputNotification: accept endpoint({}) {}! channelSize={}\n",
fd, kbe_strerror(), networkInterface_.channels().size()));
this->dispatcher().errorReporter().reportException(
REASON_GENERAL_NETWORK);
}
break;
}
else
{
Channel* pChannel = Network::Channel::createPoolObject(OBJECTPOOL_POINT);
bool ret = pChannel->initialize(networkInterface_, pNewEndPoint, traits_);
if(!ret)
{
ERROR_MSG(fmt::format("ListenerTcpReceiver::handleInputNotification: initialize({}) is failed!\n",
pChannel->c_str()));
pChannel->destroy();
Network::Channel::reclaimPoolObject(pChannel);
return 0;
}
if(!networkInterface_.registerChannel(pChannel))
{
ERROR_MSG(fmt::format("ListenerTcpReceiver::handleInputNotification: registerChannel({}) is failed!\n",
pChannel->c_str()));
pChannel->destroy();
Network::Channel::reclaimPoolObject(pChannel);
}
}
}
return 0;
}
Channel
一个channel就是一个socket连接,在channel里面有成员变量receiver和sender
初始化的时候会注册到poller里面
bool Channel::initialize(NetworkInterface & networkInterface,
const EndPoint * pEndPoint,
Traits traits,
ProtocolType pt,
ProtocolSubType spt,
PacketFilterPtr pFilter,
ChannelID id)
{
id_ = id;
protocoltype_ = pt;
protocolSubtype_ = spt;
traits_ = traits;
pFilter_ = pFilter;
pNetworkInterface_ = &networkInterface;
this->pEndPoint(pEndPoint);
KBE_ASSERT(pNetworkInterface_ != NULL);
KBE_ASSERT(pEndPoint_ != NULL);
if(protocoltype_ == PROTOCOL_TCP)
{
if(pPacketReceiver_)
{
if(pPacketReceiver_->type() == PacketReceiver::UDP_PACKET_RECEIVER)
{
SAFE_RELEASE(pPacketReceiver_);
pPacketReceiver_ = new TCPPacketReceiver(*pEndPoint_, *pNetworkInterface_);
}
}
else
{
pPacketReceiver_ = new TCPPacketReceiver(*pEndPoint_, *pNetworkInterface_);
}
KBE_ASSERT(pPacketReceiver_->type() == PacketReceiver::TCP_PACKET_RECEIVER);
// UDP不需要注册描述符
pNetworkInterface_->dispatcher().registerReadFileDescriptor(*pEndPoint_, pPacketReceiver_);
// 需要发送数据时再注册
// pPacketSender_ = new TCPPacketSender(*pEndPoint_, *pNetworkInterface_);
// pNetworkInterface_->dispatcher().registerWriteFileDescriptor(*pEndPoint_, pPacketSender_);
if (pPacketSender_ && pPacketSender_->type() != PacketSender::TCP_PACKET_SENDER)
{
KCPPacketSender::reclaimPoolObject((KCPPacketSender*)pPacketSender_);
pPacketSender_ = NULL;
}
}
else
{
if (protocolSubtype_ == SUB_PROTOCOL_KCP)
{
if (pPacketReceiver_)
{
if (pPacketReceiver_->type() == PacketReceiver::TCP_PACKET_RECEIVER)
{
SAFE_RELEASE(pPacketReceiver_);
pPacketReceiver_ = new KCPPacketReceiver(*pEndPoint_, *pNetworkInterface_);
}
}
else
{
pPacketReceiver_ = new KCPPacketReceiver(*pEndPoint_, *pNetworkInterface_);
}
if (!init_kcp())
{
KBE_ASSERT(false);
return false;
}
}
else
{
if (pPacketReceiver_)
{
if (pPacketReceiver_->type() == PacketReceiver::TCP_PACKET_RECEIVER)
{
SAFE_RELEASE(pPacketReceiver_);
pPacketReceiver_ = new UDPPacketReceiver(*pEndPoint_, *pNetworkInterface_);
}
}
else
{
pPacketReceiver_ = new UDPPacketReceiver(*pEndPoint_, *pNetworkInterface_);
}
}
KBE_ASSERT(pPacketReceiver_->type() == PacketReceiver::UDP_PACKET_RECEIVER);
if (pPacketSender_ && pPacketSender_->type() != PacketSender::UDP_PACKET_SENDER)
{
TCPPacketSender::reclaimPoolObject((TCPPacketSender*)pPacketSender_);
pPacketSender_ = NULL;
}
}
pPacketReceiver_->pEndPoint(pEndPoint_);
if(pPacketSender_)
pPacketSender_->pEndPoint(pEndPoint_);
startInactivityDetection((traits_ == INTERNAL) ? g_channelInternalTimeout :
g_channelExternalTimeout,
(traits_ == INTERNAL) ? g_channelInternalTimeout / 2.f:
g_channelExternalTimeout / 2.f);
return true;
}
注册到Poller里面以后就可以收发协议了。里面有个Reader变量管理着如何解析协议
PacketReader* pPacketReader_;
各种协议Handler的调用
这个东西就会调用我们最开始,原先文章说的协议handler,
void PacketReader::processMessages(KBEngine::Network::MessageHandlers* pMsgHandlers, Packet* pPacket)
{
while(pPacket->length() > 0 || pFragmentStream_ != NULL)
{
if(fragmentDatasFlag_ == FRAGMENT_DATA_UNKNOW)
{
// 如果没有ID信息,先获取ID
if(currMsgID_ == 0)
{
if(NETWORK_MESSAGE_ID_SIZE > 1 && pPacket->length() < NETWORK_MESSAGE_ID_SIZE)
{
writeFragmentMessage(FRAGMENT_DATA_MESSAGE_ID, pPacket, NETWORK_MESSAGE_ID_SIZE);
break;
}
(*pPacket) >> currMsgID_;
pPacket->messageID(currMsgID_);
}
Network::MessageHandler* pMsgHandler = pMsgHandlers->find(currMsgID_);
if(pMsgHandler == NULL)
{
MemoryStream* pPacket1 = pFragmentStream_ != NULL ? pFragmentStream_ : pPacket;
TRACE_MESSAGE_PACKET(true, pPacket1, pMsgHandler, pPacket1->length(), pChannel_->c_str(), false);
// 用作调试时比对
uint32 rpos = pPacket1->rpos();
pPacket1->rpos(0);
TRACE_MESSAGE_PACKET(true, pPacket1, pMsgHandler, pPacket1->length(), pChannel_->c_str(), false);
pPacket1->rpos(rpos);
ERROR_MSG(fmt::format("PacketReader::processMessages: not found msgID={}, msglen={}, from {}.\n",
currMsgID_, pPacket1->length(), pChannel_->c_str()));
currMsgID_ = 0;
currMsgLen_ = 0;
pChannel_->condemn("PacketReader::processMessages: not found msgID");
break;
}
// 如果没有可操作的数据了则退出等待下一个包处理。
// 可能是一个无参数数据包
//if(pPacket->opsize() == 0)
// break;
// 如果长度信息没有获得,则等待获取长度信息
if(currMsgLen_ == 0)
{
// 如果长度信息是可变的或者配置了永远包含长度信息选项时,从流中分析长度数据
if(pMsgHandler->msgLen == NETWORK_VARIABLE_MESSAGE)
{
// 如果长度信息不完整,则等待下一个包处理
if(pPacket->length() < NETWORK_MESSAGE_LENGTH_SIZE)
{
writeFragmentMessage(FRAGMENT_DATA_MESSAGE_LENGTH, pPacket, NETWORK_MESSAGE_LENGTH_SIZE);
break;
}
else
{
// 此处获得了长度信息
Network::MessageLength currlen;
(*pPacket) >> currlen;
currMsgLen_ = currlen;
NetworkStats::getSingleton().trackMessage(NetworkStats::RECV, *pMsgHandler,
currMsgLen_ + NETWORK_MESSAGE_ID_SIZE + NETWORK_MESSAGE_LENGTH_SIZE);
if (currMsgLen_ == NETWORK_MESSAGE_MAX_SIZE)
currMsgLen_ = NETWORK_MESSAGE_MAX_SIZE1;
}
}
else
{
currMsgLen_ = pMsgHandler->msgLen;
NetworkStats::getSingleton().trackMessage(NetworkStats::RECV, *pMsgHandler,
currMsgLen_ + NETWORK_MESSAGE_LENGTH_SIZE);
}
}
// 如果长度占满说明使用了扩展长度,我们还需要等待扩展长度信息
if (currMsgLen_ == NETWORK_MESSAGE_MAX_SIZE1)
{
if (pPacket->length() < NETWORK_MESSAGE_LENGTH1_SIZE)
{
// 如果长度信息不完整,则等待下一个包处理
writeFragmentMessage(FRAGMENT_DATA_MESSAGE_LENGTH1, pPacket, NETWORK_MESSAGE_LENGTH1_SIZE);
break;
}
else
{
// 此处获得了扩展长度信息
(*pPacket) >> currMsgLen_;
NetworkStats::getSingleton().trackMessage(NetworkStats::RECV, *pMsgHandler,
currMsgLen_ + NETWORK_MESSAGE_ID_SIZE + NETWORK_MESSAGE_LENGTH1_SIZE);
}
}
if(this->pChannel_->isExternal() &&
g_componentType != BOTS_TYPE &&
g_componentType != CLIENT_TYPE &&
currMsgLen_ > NETWORK_MESSAGE_MAX_SIZE)
{
MemoryStream* pPacket1 = pFragmentStream_ != NULL ? pFragmentStream_ : pPacket;
TRACE_MESSAGE_PACKET(true, pPacket1, pMsgHandler, pPacket1->length(), pChannel_->c_str(), false);
// 用作调试时比对
uint32 rpos = pPacket1->rpos();
pPacket1->rpos(0);
TRACE_MESSAGE_PACKET(true, pPacket1, pMsgHandler, pPacket1->length(), pChannel_->c_str(), false);
pPacket1->rpos(rpos);
WARNING_MSG(fmt::format("PacketReader::processMessages({0}): msglen exceeds the limit! msgID={1}, msglen=({2}:{3}), maxlen={5}, from {4}.\n",
pMsgHandler->name.c_str(), currMsgID_, currMsgLen_, pPacket1->length(), pChannel_->c_str(), NETWORK_MESSAGE_MAX_SIZE));
currMsgLen_ = 0;
pChannel_->condemn("PacketReader::processMessages: msglen exceeds the limit!");
break;
}
if(pFragmentStream_ != NULL)
{
TRACE_MESSAGE_PACKET(true, pFragmentStream_, pMsgHandler, currMsgLen_, pChannel_->c_str(), false);
pMsgHandler->handle(pChannel_, *pFragmentStream_);
MemoryStream::reclaimPoolObject(pFragmentStream_);
pFragmentStream_ = NULL;
}
else
{
if(pPacket->length() < currMsgLen_)
{
writeFragmentMessage(FRAGMENT_DATA_MESSAGE_BODY, pPacket, currMsgLen_);
break;
}
// 临时设置有效读取位, 防止接口中溢出操作
size_t wpos = pPacket->wpos();
// size_t rpos = pPacket->rpos();
size_t frpos = pPacket->rpos() + currMsgLen_;
pPacket->wpos(frpos);
TRACE_MESSAGE_PACKET(true, pPacket, pMsgHandler, currMsgLen_, pChannel_->c_str(), true);
pMsgHandler->handle(pChannel_, *pPacket);
// 如果handler没有处理完数据则输出一个警告
if(currMsgLen_ > 0)
{
if(frpos != pPacket->rpos())
{
WARNING_MSG(fmt::format("PacketReader::processMessages({}): rpos({}) invalid, expect={}. msgID={}, msglen={}.\n",
pMsgHandler->name.c_str(), pPacket->rpos(), frpos, currMsgID_, currMsgLen_));
pPacket->rpos(frpos);
}
}
pPacket->wpos(wpos);
}
currMsgID_ = 0;
currMsgLen_ = 0;
}
else
{
mergeFragmentMessage(pPacket);
}
}
}
转了一个大圈终于回调到了具体的业务。
NetworkInterface
这个东西是在主函数中声明的变量,然后赋值给了app,网络接口最重要的一个变量是channelmap
这个变量管理着所有的socket连接。键就是地址。
Channel 就是socket连接
这个其实上面说过了,不过Channel的存放地方就是NetworkInterface
channel最重要的三个变量就是Sender,receiver和reader,reader会调用app或者entity里面定义的具体业务协议。sender是一个发送在发送不了的时候就会交给poller
bool TCPPacketSender::processSend(Channel* pChannel, int userarg)
{
bool noticed = pChannel == NULL;
// 如果是由poller通知的,我们需要通过地址找到channel
if(noticed)
pChannel = getChannel();
KBE_ASSERT(pChannel != NULL);
if(pChannel->condemn() == Channel::FLAG_CONDEMN_AND_DESTROY)
{
return false;
}
Channel::Bundles& bundles = pChannel->bundles();
Reason reason = REASON_SUCCESS;
Channel::Bundles::iterator iter = bundles.begin();
for(; iter != bundles.end(); ++iter)
{
Bundle::Packets& pakcets = (*iter)->packets();
Bundle::Packets::iterator iter1 = pakcets.begin();
for (; iter1 != pakcets.end(); ++iter1)
{
reason = processPacket(pChannel, (*iter1), userarg);
if(reason != REASON_SUCCESS)
break;
else
RECLAIM_PACKET((*iter)->isTCPPacket(), (*iter1));
}
if(reason == REASON_SUCCESS)
{
pakcets.clear();
Network::Bundle::reclaimPoolObject((*iter));
sendfailCount_ = 0;
}
else
{
pakcets.erase(pakcets.begin(), iter1);
bundles.erase(bundles.begin(), iter);
if (reason == REASON_RESOURCE_UNAVAILABLE)
{
/* 此处输出可能会造成debugHelper处死锁
WARNING_MSG(fmt::format("TCPPacketSender::processSend: "
"Transmit queue full, waiting for space(kbengine.xml->channelCommon->writeBufferSize->{})...\n",
(pChannel->isInternal() ? "internal" : "external")));
*/
// 连续超过10次则通知出错
if (++sendfailCount_ >= 10 && pChannel->isExternal())
{
onGetError(pChannel, "TCPPacketSender::processSend: sendfailCount >= 10");
this->dispatcher().errorReporter().reportException(reason, pEndpoint_->addr(),
fmt::format("TCPPacketSender::processSend(external, sendfailCount({}) >= 10)", (int)sendfailCount_).c_str());
}
else
{
this->dispatcher().errorReporter().reportException(reason, pEndpoint_->addr(),
fmt::format("TCPPacketSender::processSend({}}, {})", (pChannel->isInternal() ? "internal" : "external"), (int)sendfailCount_).c_str());
}
}
else
{
if (pChannel->isExternal())
{
#if KBE_PLATFORM == PLATFORM_UNIX
this->dispatcher().errorReporter().reportException(reason, pEndpoint_->addr(), "TCPPacketSender::processSend(external)",
fmt::format(", errno: {}", errno).c_str());
#else
this->dispatcher().errorReporter().reportException(reason, pEndpoint_->addr(), "TCPPacketSender::processSend(external)",
fmt::format(", errno: {}", WSAGetLastError()).c_str());
#endif
}
else
{
#if KBE_PLATFORM == PLATFORM_UNIX
this->dispatcher().errorReporter().reportException(reason, pEndpoint_->addr(), "TCPPacketSender::processSend(internal)",
fmt::format(", errno: {}, {}", errno, pChannel->c_str()).c_str());
#else
this->dispatcher().errorReporter().reportException(reason, pEndpoint_->addr(), "TCPPacketSender::processSend(internal)",
fmt::format(", errno: {}, {}", WSAGetLastError(), pChannel->c_str()).c_str());
#endif
}
onGetError(pChannel, fmt::format("TCPPacketSender::processSend: errno={}", kbe_lasterror()));
}
return false;
}
}
bundles.clear();
if(noticed)
pChannel->onSendCompleted();
return true;
}
NetworkInerface的结构
总结一下
App的网络模块是:App定义一大堆业务协议handler,App里面有一个NetworkInterface,主管网络连接的,初始化的时候就绑定了端口。App的EventDispatcher里面有一个EventPoller,主管收发数据操作。EventPoller里面一个输入操作集合inputnotificationhandler和一个输出操作集合outputnotificationHander,新的连接chanel来的时候需要在连接初始化的时候注册输入和输出操作。游戏心跳不停地调用poller的收发数据事件,当有连接有数据收的时候会调用连接注册的收的回调,发送当时就在连接里面发送,如果发送延迟则交给poller以后延迟发送。
怎么说呢,我感觉我也没有掰扯清楚,不过道理越说越清楚,就是绕一下大圈,最后调用到业务的协议处理。