#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
using namespace ui;
using namespace cocostudio;
bool UiTest::init(){
if (!Layer::init()) {
return false;
}
// Widget* layer1 =GUIReader::getInstance()->widgetFromJsonFile("TankUi_1/TankUi_1.ExportJson");
auto layer1 = timeline::NodeReader::getInstance()->createNode("TankUi_1/TankUi_1.ExportJson");
this->addChild(layer1);