#include <gl/glut.h>
static int shoulder = 0, elbow = 0;
void init()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(-1.0, 0.0, 0.0);
glRotatef((GLfloat)shoulder, 0.0, 0.0, 1.0);
glTranslatef(1.0, 0.0, 0.0);
glPushMatrix();
glScalef(2.0, 0.4, 1.0);
glutWireCube(1.0);
glPopMatrix();
glTranslatef(1.0, 0.0, 0.0);
glRotatef((GLfloat)elbow, 0.0, 0.0, 1.0);
glTranslatef(1.0, 0.0, 0.0);
glPushMatrix();
glScalef(2.0, 0.4, 1.0);
glutWireCube(1.0);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(65.0, (GLfloat)w / (GLfloat)h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -5.0);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case 's
Opengl 模拟机器人手臂
最新推荐文章于 2024-07-09 15:17:58 发布
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