发布全屏之后,不退出,背景静默打印,可用于截图直接打印
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Diagnostics;
using System.Drawing.Printing;
public class Test : MonoBehaviour {
PrintDocument pri;
// Use this for initialization
void Start () {
int i = Screen.resolutions.Length;
Screen.SetResolution(Screen.resolutions[i - 1].width, Screen.resolutions[i - 1].height, true);
pri = new PrintDocument();
//pri.PrintPage += Printpagetest;
pri.PrintPage += new PrintPageEventHandler(Printpagetest);
}
// Update is called once per frame
void OnGUI () {
if (GUILayout.Button("Print"))
{
//System.Diagnostics.Process.Start("mspaint.exe", "/pt d:\\test.jpg");
PrintFile();
}
}
/// <summary>
/// 打印
/// </summary>
public void PrintFile()
{
try
{
pri.Print();
}
catch (Exception _e)
{
UnityEngine.Debug.Log(_e);
}
}
string printPath = "d:\\test.jpg";
float _4AHeight = 595;
float _4AWidth = 842;
private void Printpagetest(object sender, PrintPageEventArgs e)
{
try
{
//System.Drawing.Image image = System.Drawing.Image.FromFile(printPath);
//System.Drawing.Graphics g = e.Graphics;
//g.TranslateTransform(_4AHeight, 0);
//g.RotateTransform(90);
//g.DrawImage(image, 0, 0, _4AWidth, _4AHeight);
System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(printPath);
e.Graphics.DrawImage(bitmap,150,240,500,700);
}
catch (Exception ee)
{
UnityEngine.Debug.LogError(ee.Message);
}
}
}