Game View Stats

Rendering Statistics Window
The  Game View  has a  Stats  button in the top right corner. When the button is pressed, an overlay window is displayed which shows realtime rendering statistics, which are useful for optimizing performance. The exact statistics displayed vary according to the build target.
在游戏视角右上角有一个Stats按钮。当这个按钮被按下,一个实时现实游戏渲染状态的重叠窗口就会出现,它对优化性能是有用的。显示出的特定的数据和build的目标平台有关。
Rendering Statistics Window.
Time per frame and FPS(每一帧的时间和frame perscecond):
The amount of time taken to process and render one game frame (and its reciprocal, frames per second). Note that this number only includes the time taken to do the frame update and render the game view; it does not include the time taken in the editor to draw the scene view, inspector and other editor-only processing.
处理和渲染一个游戏帧的时间量(它的倒数,FPS),注意到它的仅仅包含了游戏窗口更新帧和渲染消耗的时间,它不包含编辑器和场景,和其他模块视角消耗的时间。
Saved by batching:(批处理数量)
“Batching” is where the engine attempts to combine the rendering of multiple objects into a chunk of memory in order to reduce CPU overhead due to resources switching.
批处理是引擎为了减少当资源切换时造成的CPU消耗而尝试将多尔物体的渲染组合到一块内存中。
Tris andVerts:(三角顶点数
画出的三角形数量和顶点数量,这对于低端硬件的优化来说是最重要的。
Screen:(屏幕)
The size of the screen, along with its anti-aliasing level and memory usage.
屏幕的大小,以及它的抗锯齿等级和内存使用。
SetPass:(draw call)
The number of rendering passes. Each pass requires Unity runtime to bind a new shader which may introduce CPU overhead.;
渲染通道的数量,每个通道需要unity在运行时绑定的一个新的着色器,它可能导致CPU的负荷。
Visible Skinned Meshes:(可见的皮肤网格)
The number of skinned meshes rendered.渲染的皮肤网格的数量。
Animations:(动画)
The number of animations playing.正在播放的动画的数量。
  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值