自定义UI事件工具类

//==========================
// - FileName:      UIListener.cs         
// - Created:       true.	
// - CreateTime:    2020/08/07 22:29:19	
// - Email:         1670328571@qq.com		
// - Region:        China WUHAN	
// - Description:   Unity 事件监听
//==========================
using System;
using UnityEngine;
using UnityEngine.EventSystems;

public class PEListener : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler, IDragHandler
{
    public Action<object> onClick;
    public Action<PointerEventData> onClickDown;
    public Action<PointerEventData> onClickUp;
    public Action<PointerEventData> onDrag;

    public object args;

    public void OnPointerClick(PointerEventData eventData)
    {
        if (onClick != null)
        {
            onClick(args);
        }
    }

    public void OnPointerDown(PointerEventData eventData)
    {
        if (onClickDown != null)
        {
            onClickDown(eventData);
        }
    }
    public void OnPointerUp(PointerEventData eventData)
    {
        if (onClickUp != null)
        {
            onClickUp(eventData);
        }
    }
    public void OnDrag(PointerEventData eventData)
    {
        if (onDrag != null)
        {
            onDrag(eventData);
        }
    }

}

使UI面板基类去实现暴露出来的接口方法:

#region Click Evts
    protected void OnClick(GameObject go, Action<object> cb, object args)
    {
        PEListener listener = GetOrAddComponect<PEListener>(go);
        listener.onClick = cb;
        listener.args = args;
    }

    protected void OnClickDown(GameObject go, Action<PointerEventData> cb)
    {
        PEListener listener = GetOrAddComponect<PEListener>(go);
        listener.onClickDown = cb;
    }

    protected void OnClickUp(GameObject go, Action<PointerEventData> cb)
    {
        PEListener listener = GetOrAddComponect<PEListener>(go);
        listener.onClickUp = cb;
    }

    protected void OnDrag(GameObject go, Action<PointerEventData> cb)
    {
        PEListener listener = GetOrAddComponect<PEListener>(go);
        listener.onDrag = cb;
    }
    #endregion
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值