cocos2d-x 3.9 多点触控之iOS监听无效(只能监听到单点触控)

实现方法,直接上代码了:

    virtual void onTouchesBegan(const std::vector<Touch*>& touches, Event *unused_event) override;
    virtual void onTouchesMoved(const std::vector<Touch*>& touches, Event *unused_event) override;
    virtual void onTouchesEnded(const std::vector<Touch*>& touches, Event *unused_event) override;
    virtual void onTouchesCancelled(const std::vector<Touch*>&touches, Event *unused_event) override;
继承Layer的MyNode init中的代码:
    this->setTouchMode(Touch::DispatchMode::ALL_AT_ONCE);
    
    EventDispatcher* eventDispatcher = Director::getInstance()->getEventDispatcher();

    auto listener = EventListenerTouchAllAtOnce::create();
    listener->onTouchesBegan = CC_CALLBACK_2(RockerNode::onTouchesBegan, this);
    listener->onTouchesMoved = CC_CALLBACK_2(RockerNode::onTouchesMoved, this);
    listener->onTouchesEnded = CC_CALLBACK_2(RockerNode::onTouchesEnded, this);
    listener->onTouchesCancelled = CC_CALLBACK_2(RockerNode::onTouchesCancelled, this);
    eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);

void MyNode::onTouchesBegan(const std::vector<Touch*>& touches, Event *unused_event)
{
    CCLOG("onTouchesBegan");
    for (auto &item: touches)      
    {
        auto touch = item;
        auto location = touch->getLocation();
        CCLOG("==%d,(%f,%f)",(int)this->getRockerID(),location.x,location.y);
        }

    }
}

void MyNode::onTouchesMoved(const std::vector<Touch*>& touches, Event *unused_event)
{
    CCLOG("onTouchesMoved");
}

void MyNode::onTouchesEnded(const std::vector<Touch*>& touches, Event *unused_event)
{
    CCLOG("onTouchesEnded");
}


void MyNode::onTouchesCancelled(const std::vector<Touch*>&touches, Event *unused_event)
{
    CCLOG("onTouchesCancelled");
}

用如下方法检测监听是否有效:

CCLOG("====%d",listener->checkAvailable());
打印的结果是“====0”,恭喜你,有救了,打开AppController.mm,查找到:
[eaglView setMultipleTouchEnabled:NO];
这下明白了吧?!将NO改成YES就可以了

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值